Search found 345 matches

by Zilarrezko
Sat Oct 25, 2014 9:46 am
Forum: Libraries and Tools
Topic: [Tutorials] Making a simple 2D physics engine
Replies: 33
Views: 28595

Re: [Tutorials] Making a simple 2D physics engine

I was reading your tutorial, and I was wondering: checking collisions by detecting if the corners of one object are in the body of another won't work if the speed of the first object is greater than the height/width of the second, right ? How should it be managed ? He and/or she has a point (get it...
by Zilarrezko
Sat Oct 25, 2014 9:42 am
Forum: Support and Development
Topic: RakNetLua
Replies: 2
Views: 3261

Re: RakNetLua

Just wrote a long reply and somehow thew page went back, so lost all that... Anyway here's a short version... WELCOME! we love new Löver's and as such will give much lover to lövers through loving help and loving care so when we made loving cooperation we can learn lovingly and effectively while cre...
by Zilarrezko
Sat Oct 25, 2014 8:15 am
Forum: Support and Development
Topic: Faster way to draw rectangles?
Replies: 9
Views: 5242

Re: Faster way to draw rectangles?

Alright, you guys thought we were done huh? HAHA nope. So as far as I see things, in the future I need to use spritebatches. So I'm confused as how this works... So... I take a texture... and I assign a whole spritebatch to that texture. I then assign rectangles that use that texture after using the...
by Zilarrezko
Sat Oct 25, 2014 7:54 am
Forum: Libraries and Tools
Topic: [Tutorials] Making a simple 2D physics engine
Replies: 33
Views: 28595

Re: [Tutorials] Making a simple 2D physics engine

you're fine man, take your time.
by Zilarrezko
Sat Oct 25, 2014 3:54 am
Forum: Libraries and Tools
Topic: [Tutorials] Making a simple 2D physics engine
Replies: 33
Views: 28595

Re: [Tutorials] Making a simple 2D physics engine

You know, just an hour ago I was about to post saying "Soo.. part 2 man?".

Bravo!
by Zilarrezko
Thu Oct 23, 2014 2:05 pm
Forum: Support and Development
Topic: Best way to do a timer?
Replies: 11
Views: 11112

Re: Best way to do a timer?

Everyone is making a plug hahaha. But if you're still trying to decide on one. Don't use my first example... I've discovered a problem with having the speed variable higher than your frame rate, causing a spill of speed. So what is happening is the difference in the fps and the speed in a second was...
by Zilarrezko
Thu Oct 23, 2014 9:43 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1503628

Re: What's everyone working on? (tigsource inspired)

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Now that is cool. All the polygons and circles make it look complicated, and I like that.
by Zilarrezko
Wed Oct 22, 2014 7:16 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1503628

Re: What's everyone working on? (tigsource inspired)

-snip- Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it? Yeah. the idea is the green entity there is building a wall where I click. But at the end there you can see the pathfinding got stuck in an infinite loop. Still trying to find that bug, Fairly s...
by Zilarrezko
Wed Oct 22, 2014 7:06 am
Forum: Support and Development
Topic: pathfinding -_-
Replies: 8
Views: 3634

Re: pathfinding -_-

This will be the last time I bump this, to avoid annoying people.

Edit: Fixed it. By looking at the older code. And making changes that didn't make sense and it works... Yeehaw...