Search found 345 matches
- Sat Oct 25, 2014 9:46 am
- Forum: Libraries and Tools
- Topic: [Tutorials] Making a simple 2D physics engine
- Replies: 33
- Views: 28595
Re: [Tutorials] Making a simple 2D physics engine
I was reading your tutorial, and I was wondering: checking collisions by detecting if the corners of one object are in the body of another won't work if the speed of the first object is greater than the height/width of the second, right ? How should it be managed ? He and/or she has a point (get it...
- Sat Oct 25, 2014 9:42 am
- Forum: Support and Development
- Topic: RakNetLua
- Replies: 2
- Views: 3261
Re: RakNetLua
Just wrote a long reply and somehow thew page went back, so lost all that... Anyway here's a short version... WELCOME! we love new Löver's and as such will give much lover to lövers through loving help and loving care so when we made loving cooperation we can learn lovingly and effectively while cre...
- Sat Oct 25, 2014 8:15 am
- Forum: Support and Development
- Topic: Faster way to draw rectangles?
- Replies: 9
- Views: 5242
Re: Faster way to draw rectangles?
Alright, you guys thought we were done huh? HAHA nope. So as far as I see things, in the future I need to use spritebatches. So I'm confused as how this works... So... I take a texture... and I assign a whole spritebatch to that texture. I then assign rectangles that use that texture after using the...
- Sat Oct 25, 2014 7:54 am
- Forum: Libraries and Tools
- Topic: [Tutorials] Making a simple 2D physics engine
- Replies: 33
- Views: 28595
Re: [Tutorials] Making a simple 2D physics engine
you're fine man, take your time.
- Sat Oct 25, 2014 3:54 am
- Forum: Libraries and Tools
- Topic: [Tutorials] Making a simple 2D physics engine
- Replies: 33
- Views: 28595
Re: [Tutorials] Making a simple 2D physics engine
You know, just an hour ago I was about to post saying "Soo.. part 2 man?".
Bravo!
Bravo!
- Thu Oct 23, 2014 2:05 pm
- Forum: Support and Development
- Topic: Best way to do a timer?
- Replies: 11
- Views: 11112
Re: Best way to do a timer?
Everyone is making a plug hahaha. But if you're still trying to decide on one. Don't use my first example... I've discovered a problem with having the speed variable higher than your frame rate, causing a spill of speed. So what is happening is the difference in the fps and the speed in a second was...
- Thu Oct 23, 2014 9:43 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503628
Re: What's everyone working on? (tigsource inspired)
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Now that is cool. All the polygons and circles make it look complicated, and I like that.
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Now that is cool. All the polygons and circles make it look complicated, and I like that.
- Wed Oct 22, 2014 7:16 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503628
Re: What's everyone working on? (tigsource inspired)
-snip- Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it? Yeah. the idea is the green entity there is building a wall where I click. But at the end there you can see the pathfinding got stuck in an infinite loop. Still trying to find that bug, Fairly s...
- Wed Oct 22, 2014 7:06 am
- Forum: Support and Development
- Topic: pathfinding -_-
- Replies: 8
- Views: 3634
Re: pathfinding -_-
This will be the last time I bump this, to avoid annoying people.
Edit: Fixed it. By looking at the older code. And making changes that didn't make sense and it works... Yeehaw...
Edit: Fixed it. By looking at the older code. And making changes that didn't make sense and it works... Yeehaw...
- Tue Oct 21, 2014 1:48 pm
- Forum: Support and Development
- Topic: libmodplug and song volume
- Replies: 4
- Views: 2992