Search found 166 matches
- Thu Jan 30, 2014 1:35 pm
- Forum: General
- Topic: Kikito's love-loader for 0.9.x
- Replies: 14
- Views: 5325
Re: Kikito's love-loader for 0.9.x
To even further simplify its use: here is some code that will recursively preload all the images in the "images" directory. local loader = require 'lib/love-loader' local preloaded_images = {} local preloaded_fonts = {} -- puts loaded images into the preloaded_images hash with they key bei...
- Thu Jan 16, 2014 12:24 pm
- Forum: General
- Topic: The Global Game Jam
- Replies: 23
- Views: 11114
Re: The Global Game Jam
I like this approach for game jams although it rarely seems to work out that way for me.richardperkins wrote:I plan on coding almost everything in the first 24, then simple graphics, SFX, and BGM on the second.
- Wed Jan 15, 2014 12:56 pm
- Forum: General
- Topic: The Global Game Jam
- Replies: 23
- Views: 11114
Re: The Global Game Jam
The Toronto, Canada one is sold out at 300 people but I'll be there with a team.
- Wed Jan 15, 2014 12:54 pm
- Forum: General
- Topic: Kikito's love-loader for 0.9.x
- Replies: 14
- Views: 5325
Kikito's love-loader for 0.9.x
I recently ported love-loader to work with the new thread changes in 0.9.x. I use this library all the time to avoid IO lags in frames from loading assets and it was killing me not to have it working in 0.9.x. The changes have already been merged into the master branch of the repository and the publ...
- Sat Dec 14, 2013 1:20 am
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 88537
Re: LÖVE 0.9.0 released
Wooo! Congrats! SDL2 is the most awesome.
- Mon Feb 11, 2013 11:52 pm
- Forum: Libraries and Tools
- Topic: Input Manager
- Replies: 16
- Views: 10020
Re: Input Manager
Hey! I'm the original blog dude. I really like this library! Kudos!