Search found 90 matches
- Wed May 11, 2016 3:38 pm
- Forum: Support and Development
- Topic: Specific Collisions
- Replies: 7
- Views: 3613
Specific Collisions
Thank you for visiting my thread. I need a solution for my current problem with love.physics. Let's imagine that I have 3 bodies attached with their own shapes with fixtures, they're called A, B, and C. I need to make body A not collide with body B (go through) but collides with body C. After quite ...
- Wed May 04, 2016 7:08 am
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 63438
Re: [lib] Box2D Helper
Love the new update! So is it possible to use your library for top-down perspective games?
- Tue Apr 26, 2016 2:17 pm
- Forum: Support and Development
- Topic: Working with Meshes
- Replies: 3
- Views: 3413
Re: Working with Meshes
Ah, you know how stupid I am. I never realize that there's a code snippet at the bottom of the page. Thank you for your help!
- Tue Apr 26, 2016 11:03 am
- Forum: Support and Development
- Topic: Working with Meshes
- Replies: 3
- Views: 3413
Re: Working with Meshes
Anyone? I really need the help to continue forward on my project. I searched through the internet but none of them is English-friendly (words that I don't understand). Any kind of answer is appreciated. You can answer only one of the questions.
- Tue Apr 26, 2016 7:08 am
- Forum: Support and Development
- Topic: Working with Meshes
- Replies: 3
- Views: 3413
Working with Meshes
I'm a complete beginner when working with meshes. I don't know how it works and how it draws. I tried to learn about meshes by making some code, of course. I provided a LÖVE file attachment below. What I need to know are: How can I draw a complete rectangle with mesh? How can I draw a texture to a m...
- Tue Mar 01, 2016 1:26 pm
- Forum: Games and Creations
- Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
- Replies: 74
- Views: 48546
Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Nice. Voted yes. Is it going to be a free game? If not, what will be the differences between "the free one" and "the Steam one"?
- Sat Jan 30, 2016 1:46 pm
- Forum: Support and Development
- Topic: Help with Threads
- Replies: 15
- Views: 3529
Re: Help with Threads
I certainly didn't know what a flat table is. You should ignore my previous posts. Well from what I can remember, I tried to push a flat table through channel but it didn't work. I didn't know why. Then I thought a flat table is a table without any value within the table (a complete flat table, {}).
- Sat Jan 30, 2016 4:57 am
- Forum: Support and Development
- Topic: Help with Threads
- Replies: 15
- Views: 3529
Re: Help with Threads
I meant for the error channel. He's pushing a not-flat table through the channel. What I am suggesting is that he should use separate channels for each field inside the table (in this case error_msg and error_data channels).bobbyjones wrote:I think he is using separate channels.
- Sat Jan 30, 2016 2:36 am
- Forum: Support and Development
- Topic: Help with Threads
- Replies: 15
- Views: 3529
Re: Help with Threads
From what I can remember pushing not-flat tables through channels is not possible. You need to push the error message and data at separate channels instead.
- Fri Jan 29, 2016 11:29 am
- Forum: General
- Topic: Hi, I wanted to introduce myself formally
- Replies: 10
- Views: 3684
Re: Hi, I wanted to introduce myself formally
I think this is not a self introduction, but welcome to the forum anyway! Enjoy your stay.