Search found 54 matches
- Mon May 02, 2016 2:02 pm
- Forum: Support and Development
- Topic: How to represent 3d objects in 2d
- Replies: 16
- Views: 14532
Re: How to represent 3d objects in 2d
If anybody is interested, this is what I came up with for now: https://love2d.org/forums/viewtopic.php?f=5&t=82207 Its just simple 3d to 2d projection. There is now camera view or stuff like that. I still need to implement that. I want the view to be adjustable and the object to be rotatable on ...
- Mon May 02, 2016 1:59 pm
- Forum: Games and Creations
- Topic: simple 3D to 2D projection
- Replies: 7
- Views: 11738
simple 3D to 2D projection
Hey there! I started a litte project to learn the basics of 3d. Right now you can load 3 different models with keys '1', '2', '3' pyramid, sphere and cube. You can scale them up with the arrow keys 'up' and 'down'. Klick and drag rotates the object. Right now there is no camera view matrix or someth...
- Mon May 02, 2016 10:44 am
- Forum: Support and Development
- Topic: Procedural animation?
- Replies: 5
- Views: 3078
Re: Procedural animation?
Well i don't quite get that. The way I would do it: Have a pixel perfect collision system that checks beneath the body if its a flat plane or stairs. If its a flat plane it determines the step points and draws two lines from the lower body to these points. If the body moves only the endpoints of the...
- Mon May 02, 2016 9:06 am
- Forum: Support and Development
- Topic: Procedural animation?
- Replies: 5
- Views: 3078
Procedural animation?
I'm just curious how would you do something like that?
https://twitter.com/LorenSchmidt/status ... 4802542592
I think it would be easy to do it on a plane but with stairs? Would you use different types of stairs and then check for them or would you use pixel perfect collision?
https://twitter.com/LorenSchmidt/status ... 4802542592
I think it would be easy to do it on a plane but with stairs? Would you use different types of stairs and then check for them or would you use pixel perfect collision?
- Wed Apr 27, 2016 8:26 pm
- Forum: Support and Development
- Topic: 3D rotation
- Replies: 3
- Views: 2645
Re: 3D rotation
Well this sound ugly but it works! Thanks man!
- Wed Apr 27, 2016 5:20 pm
- Forum: Support and Development
- Topic: 3D rotation
- Replies: 3
- Views: 2645
3D rotation
Hey there! I'm trying to get a basic rotation working. I have a 3D cube and I want to rotate it around the z axis of the cubes middle point. However it seems to rotate around the the origin point of the canvas. Got a lil frustrated so I'm asking for help. Whats wrong with these formulas? node0 = { 1...
- Wed Apr 20, 2016 12:57 pm
- Forum: Support and Development
- Topic: How to represent 3d objects in 2d
- Replies: 16
- Views: 14532
Re: How to represent 3d objects in 2d
Probably not much at first. Will take me some time to get into it. I will upload it if I managed to create some "interesting artful" stuff
- Wed Apr 20, 2016 12:36 pm
- Forum: Support and Development
- Topic: How to represent 3d objects in 2d
- Replies: 16
- Views: 14532
Re: How to represent 3d objects in 2d
Thank you very much! This will really get me started. Works very well!
- Wed Apr 20, 2016 11:07 am
- Forum: Support and Development
- Topic: How to represent 3d objects in 2d
- Replies: 16
- Views: 14532
Re: How to represent 3d objects in 2d
I'm pretty used to math it wouldn't be the problem. I know how to use vectors matrices etc. I know how 3d to 2d projection works I just don't know what techniques are used which are the most performant ones and stuff like that. I really would start off with just a small pyramid in the center of the ...
- Wed Apr 20, 2016 9:11 am
- Forum: Support and Development
- Topic: How to represent 3d objects in 2d
- Replies: 16
- Views: 14532
How to represent 3d objects in 2d
So I came across a few pico-8 projects that actually display 3d models and I thought, I want to know how to do that. First of all which types of 3d techniques are there? No matter which type do they all have to use 3d to 2d projection in order to draw the stuff on the screen? Or is there also "...