Search found 790 matches

by Lafolie
Fri Nov 21, 2014 5:02 pm
Forum: General
Topic: Need help for love setup on mac os
Replies: 6
Views: 6394

Re: Need help for love setup on mac os

The most desirable way to set this up is to have a binding in your text editor that you can simply press to run the game (or at least attempt to, hehe). Which text editor do you use? We could help you get set-up so that you have a really easy time instead of dragging folders or typing into Terminal.
by Lafolie
Mon Nov 17, 2014 3:25 am
Forum: General
Topic: Need help for love setup on mac os
Replies: 6
Views: 6394

Re: Need help for love setup on mac os

There are several methods on that page (I think I actually added one of them a long time ago, time flies huh?). Which method are you using? :)
by Lafolie
Sun Aug 31, 2014 3:15 am
Forum: General
Topic: Free game resources
Replies: 168
Views: 643747

Re: Free game resources

I added http://concernedjoe.com/devblog/hardcoding-slopes/ to the wiki page. It shows a tidy way to handle slopes and curves in a tile-based game.
by Lafolie
Tue Jul 29, 2014 3:23 pm
Forum: Games and Creations
Topic: Finished 'RedWave' for Mini LD 53 :)
Replies: 2
Views: 3694

Re: Finished 'RedWave' for Mini LD 53 :)

Is there a way to restart once you lost? It's pretty annoying to have to reopen the application to try again. Aside from the blurry scaled fonts, I really liked the graphical style. It's a little confusing as to which of the cyan lines you can ride on, but everything else looked cool. You forgot to ...
by Lafolie
Wed Jul 23, 2014 6:18 pm
Forum: Support and Development
Topic: Get time duration in key down event
Replies: 5
Views: 4183

Re: Get time duration in key down event

See how little code there is compared to the first version? :)
by Lafolie
Sun Jul 20, 2014 8:55 pm
Forum: Support and Development
Topic: Get time duration in key down event
Replies: 5
Views: 4183

Re: Get time duration in key down event

zorg wrote:you can do something like this (my original usage was that i needed to differentiate between 4 key states):
Why not just store the time when the key is pressed and use that to find the difference when the key is released?
by Lafolie
Mon May 19, 2014 11:56 pm
Forum: General
Topic: Postdeleted.
Replies: 6
Views: 2661

Re: Postdeleted.

Inny wrote: Aww dude, don't delete your posts. This was some valuable information that future users of this forum may want to search for. You should see this xkcd comic: http://xkcd.com/979/
I love that the alt text for that one basically describes a wiki.
by Lafolie
Mon May 19, 2014 11:54 pm
Forum: Games and Creations
Topic: Welcome to SynapticonN ....
Replies: 4
Views: 2915

Re: Welcome to SynapticonN ....

Hi, could you post more info about the game please? Congrats on completing it by the way.

Also, I really disagree with your statement "Most games are idle distractions". I don't find art to be an idle distraction.
by Lafolie
Mon May 19, 2014 11:42 pm
Forum: Support and Development
Topic: Lua-enet and channels
Replies: 1
Views: 1319

Re: Lua-enet and channels

A useful thing you can use channels for is prioritising packets, so yes they could potentially eradicate some lag. It really depends on the type of data you're trying to send and what it is used for i.e. if your game has a chat feature and many players then you may want to separate chat from gamepla...
by Lafolie
Mon May 19, 2014 11:20 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 530996

Re: Share a Shader!

Really pretty, OmarShehata! I was playing around with it just now, if you 'paint' at the very bottom of the window the effect freezes. I didn't look at the source but I assume it's because the pixels at the bottom never change their alpha values (since there's nothing to sample below them).