Search found 930 matches

by Karai17
Mon Dec 06, 2021 12:53 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

Is it a hard crash or are you getting the blue screen with white text? If the latter, you can post a screenshot of that as it should tell you where the error is occuring and give a stack trace for how that function got called. If the former, might want to pop into the LOVE Discord and @slime with mo...
by Karai17
Sun Dec 05, 2021 10:34 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

I don't believe infinite maps / chunked maps currently work with STI. You will need to change your map properties to have a fixed size.
by Karai17
Fri Dec 03, 2021 6:38 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

Only tables and functions are stored as references. I think it would be better to have an update function, that way it can be overridden if needed.
by Karai17
Fri Dec 03, 2021 2:35 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

You would need to pull the positional data from the physics object and apply it to the graphical object.
by Karai17
Thu Dec 02, 2021 3:36 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

Are you tinkering with the box2d plugin or working on an hc plugin? it look slike the box2d plugin got borked at some point and i didn't notice. i haven't really looked at this code in quite a while and have been relying on pull requests for patches any time someone needs a new feature or found a bu...
by Karai17
Wed Dec 01, 2021 1:32 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

I believe that is an offset value for staggered maps.
by Karai17
Sun Nov 28, 2021 2:30 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

The plugin is how the data from STI gets inserted into the Box2D world. You could write custom code to handle it but it woudl have to effectively do what a plugin would have to do anyway so if you're gonna write HC code, may as well wrap it up~
by Karai17
Sun Nov 21, 2021 11:04 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

i don't think bump is able to rotate, everything would be a rectangle. you're not necessarily going off the beaten path, but it's worth mentioning that box2d is a full physics engine which is almost always overkill. i think the LHC library can do rotations bit there is no current plugin for sti.. bu...
by Karai17
Sun Nov 21, 2021 10:52 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

do you need proper physics for your game? box2d might be overkill. it might be worth looking into using the bump plugin instead
by Karai17
Sun Nov 21, 2021 10:07 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 733344

Re: Simple Tiled Implementation - STI v1.2.3.0

It's been a while since I have looked at that code but there could very well be a bug somewhere. You should be able to place properties on the tile set but that may have gotten broken at some point. If you find any bugs, feel free to send a pull request~