Search found 35 matches
- Tue Feb 05, 2013 7:07 pm
- Forum: Support and Development
- Topic: Can't write screenshot to HD
- Replies: 5
- Views: 2175
Can't write screenshot to HD
Hey everybody, I was coding a very small app, that is supposed to randomly generate bingo tables from a given set of numbers. Basically what I want is to render the table to the screen and save the screenshot. The problem: No screenshot is saved in the directory, setting an identity does not work ei...
- Tue Nov 06, 2012 8:03 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352932
Re: Löve Frames - A GUI Library
Thanks for the quick answer!
Now I feel kind of stupid. I didn't think of this. Thank you very much!
I made a very small modification to the close button to hide the frame instead of removing it - works like a charm.
Now I feel kind of stupid. I didn't think of this. Thank you very much!
I made a very small modification to the close button to hide the frame instead of removing it - works like a charm.
- Tue Nov 06, 2012 5:16 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352932
Re: Löve Frames - A GUI Library
Hey, first of all thank you very much Nikolai for Löve Frames, it is amazing what you can do with it. I'm just getting started and there are some things I don't understand just yet I did not find them in the documentation, that's why I'll ask them here. Most important for me is to close and restore ...
- Mon Oct 22, 2012 1:27 pm
- Forum: Libraries and Tools
- Topic: A tiling technique demo
- Replies: 5
- Views: 4930
Re: A tiling technique demo
Interesting post and articles. I'm working on the same problem currently. Here's another, more game-oriented article on the subject. http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M Why do you have to use 81 combinations? Why not using alpha channels and ...
- Thu Oct 04, 2012 8:21 pm
- Forum: Libraries and Tools
- Topic: 3D Midpoint-displacement Terrain Generator
- Replies: 6
- Views: 2765
- Wed Oct 03, 2012 3:31 pm
- Forum: Support and Development
- Topic: Lucasfilm Games?!
- Replies: 5
- Views: 2620
Re: Lucasfilm Games?!
I'm coming from AGS too, after I pushed the engine to the limits and saw that I need more performance. If you come from AGS, I can tell you about my experience of the last few months. I really love LÖVE but it's a framework not an engine. So you'll end up with a a lot of coding very basic stuff, AGS...
- Wed Oct 03, 2012 11:07 am
- Forum: Libraries and Tools
- Topic: 3D Midpoint-displacement Terrain Generator
- Replies: 6
- Views: 2765
Re: 3D Midpoint-displacement Terrain Generator
Cool thing, but slooow. Maybe you should use a shader?
- Wed Oct 03, 2012 10:39 am
- Forum: Support and Development
- Topic: Lucasfilm Games?!
- Replies: 5
- Views: 2620
Re: Lucasfilm Games?!
Why making you life unnecessarily hard? There are plenty of free adventure games engines out there. Like AGS http://www.adventuregamesstudio.co.uk which will do exactly what you are looking for.
- Thu Sep 27, 2012 8:19 pm
- Forum: Support and Development
- Topic: Question about coloring images
- Replies: 4
- Views: 1931
Re: Question about coloring images
Thanks for the detailed answer
You're right shaders are the way to go here. Unfortunately I don't know anything about GL or GLSL. I would be totally thankful for everything that puts me in the right direction.
You're right shaders are the way to go here. Unfortunately I don't know anything about GL or GLSL. I would be totally thankful for everything that puts me in the right direction.
- Thu Sep 27, 2012 2:56 pm
- Forum: Support and Development
- Topic: Question about coloring images
- Replies: 4
- Views: 1931
Re: Question about coloring images
Already did that.The problem is that you need quite a few rectangles to get a smooth fog effect. This will result in a massive slowdown and I cant see the background anymore.