Search found 35 matches

by mode7
Tue Feb 05, 2013 7:07 pm
Forum: Support and Development
Topic: Can't write screenshot to HD
Replies: 5
Views: 2175

Can't write screenshot to HD

Hey everybody, I was coding a very small app, that is supposed to randomly generate bingo tables from a given set of numbers. Basically what I want is to render the table to the screen and save the screenshot. The problem: No screenshot is saved in the directory, setting an identity does not work ei...
by mode7
Tue Nov 06, 2012 8:03 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352932

Re: Löve Frames - A GUI Library

Thanks for the quick answer!

Now I feel kind of stupid. I didn't think of this. Thank you very much!
I made a very small modification to the close button to hide the frame instead of removing it - works like a charm.
by mode7
Tue Nov 06, 2012 5:16 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352932

Re: Löve Frames - A GUI Library

Hey, first of all thank you very much Nikolai for Löve Frames, it is amazing what you can do with it. I'm just getting started and there are some things I don't understand just yet I did not find them in the documentation, that's why I'll ask them here. Most important for me is to close and restore ...
by mode7
Mon Oct 22, 2012 1:27 pm
Forum: Libraries and Tools
Topic: A tiling technique demo
Replies: 5
Views: 4930

Re: A tiling technique demo

Interesting post and articles. I'm working on the same problem currently. Here's another, more game-oriented article on the subject. http://www.codeproject.com/Articles/106884/Implementing-Auto-tiling-Functionality-in-a-Tile-M Why do you have to use 81 combinations? Why not using alpha channels and ...
by mode7
Wed Oct 03, 2012 3:31 pm
Forum: Support and Development
Topic: Lucasfilm Games?!
Replies: 5
Views: 2620

Re: Lucasfilm Games?!

I'm coming from AGS too, after I pushed the engine to the limits and saw that I need more performance. If you come from AGS, I can tell you about my experience of the last few months. I really love LÖVE but it's a framework not an engine. So you'll end up with a a lot of coding very basic stuff, AGS...
by mode7
Wed Oct 03, 2012 11:07 am
Forum: Libraries and Tools
Topic: 3D Midpoint-displacement Terrain Generator
Replies: 6
Views: 2765

Re: 3D Midpoint-displacement Terrain Generator

Cool thing, but slooow. Maybe you should use a shader?
by mode7
Wed Oct 03, 2012 10:39 am
Forum: Support and Development
Topic: Lucasfilm Games?!
Replies: 5
Views: 2620

Re: Lucasfilm Games?!

Why making you life unnecessarily hard? There are plenty of free adventure games engines out there. Like AGS http://www.adventuregamesstudio.co.uk which will do exactly what you are looking for.
by mode7
Thu Sep 27, 2012 8:19 pm
Forum: Support and Development
Topic: Question about coloring images
Replies: 4
Views: 1931

Re: Question about coloring images

Thanks for the detailed answer ;)
You're right shaders are the way to go here. Unfortunately I don't know anything about GL or GLSL. I would be totally thankful for everything that puts me in the right direction.
by mode7
Thu Sep 27, 2012 2:56 pm
Forum: Support and Development
Topic: Question about coloring images
Replies: 4
Views: 1931

Re: Question about coloring images

Already did that.The problem is that you need quite a few rectangles to get a smooth fog effect. This will result in a massive slowdown and I cant see the background anymore.