Search found 17 matches
- Wed Jul 13, 2016 5:04 pm
- Forum: General
- Topic: Post Your Favorite Puns!
- Replies: 2
- Views: 4463
Post Your Favorite Puns!
The goal of this thread is to make a glorious compilation of puns, so please post your favorite pun(s) below. Thanks.
- Wed Feb 11, 2015 12:05 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1006778
Re: Avatars: OBEY!
Very true. who knows, maybe we can make a obeying subclass
- Mon Feb 09, 2015 11:16 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1006778
Re: Avatars: OBEY!
Oh hello there fellow oldbayer :rofl: I thought I had just come up with a new joke but it seems to have previously expired. Okay enough wordplay for today . EDIT: Oh yeah, by the way, if you want a unique avatar just say so and i'll change mine. I hadn't known that somebody had already thought of th...
- Sun Feb 08, 2015 8:06 am
- Forum: General
- Topic: Networking Without LAN [solved]
- Replies: 5
- Views: 3079
Re: Networking Without LAN
I feel that my main question has been answered so I will try to add a [solved] tag if I can. I may actually be able to make some fun coop games now with a little research
Thanks veethree and Karai17.
Thanks veethree and Karai17.
- Sun Feb 08, 2015 1:23 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1006778
Re: Avatars: OBEY!
I am late to the party but avatars are cool
- Fri Feb 06, 2015 10:36 pm
- Forum: General
- Topic: Networking Without LAN [solved]
- Replies: 5
- Views: 3079
Re: Networking Without LAN
@veethree
Thank you for the information! I will look into port forwarding further. Do you know if port forwarding home-made games is (relatively) safe compared to professional games?
Thank you for the information! I will look into port forwarding further. Do you know if port forwarding home-made games is (relatively) safe compared to professional games?
- Tue Feb 03, 2015 5:34 am
- Forum: General
- Topic: Networking Without LAN [solved]
- Replies: 5
- Views: 3079
Networking Without LAN [solved]
I was wondering how I could network a game that could connect with say (for example).. a friend who lives on the other side of the US. How can I make my love hosting game connect to their joining game? I feel like the answer involves port forwarding but I am unsure. Also, it this safe to do for a ho...