A question about creating a Mac OS app:
Are we allowed to change the "bundle name", "copyright" and "bundle version" in the plist, or do we need to leave the standard there?
Search found 454 matches
- Mon Jul 21, 2014 10:19 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 939847
- Sun Jul 20, 2014 1:02 pm
- Forum: Games and Creations
- Topic: Journey To The Stars (NOW ON ITCH.IO)
- Replies: 4
- Views: 4098
Re: Journey To The Stars
Updated to 0326 Added full gamepad support (menus also can be navigated via gamepad now). Fixed Issue #9 - Gamepad is now mapped correctly on both Mac OS and Windows Fixed Issue #10 - Mouse Cursor is no longer hidden on confirmation screen Game window can't be resized anymore. With this update the ...
- Sun Jul 20, 2014 12:14 pm
- Forum: Support and Development
- Topic: Integrated Video Card vs. Nvidia (WIN 8)
- Replies: 2
- Views: 2715
Re: Integrated Video Card vs. Nvidia (WIN 8)
Thank you for the reply. I tried the "rough" point style, but while improving the visibility of the stars, it also caused them ro lag / jitter on my system. Very strange
I guess I'm just going to replace the "points" with sprites instead.
I guess I'm just going to replace the "points" with sprites instead.
- Thu Jul 17, 2014 10:47 pm
- Forum: Games and Creations
- Topic: Mine Jumper - Fast-paced mine cart game for Flappy Jam
- Replies: 8
- Views: 5941
Re: Mine Jumper - Fast-paced mine cart game for Flappy Jam
Just wanted to say how much I love this game. I downloaded it when I first got into LÖVE and still play it several times a week.
It's great for killing a few minutes. Would be cool to see this on android
It's great for killing a few minutes. Would be cool to see this on android
- Thu Jul 17, 2014 10:37 pm
- Forum: Support and Development
- Topic: Integrated Video Card vs. Nvidia (WIN 8)
- Replies: 2
- Views: 2715
Integrated Video Card vs. Nvidia (WIN 8)
Hello fellas, a friend of mine had a problem playing my game on his Laptop with an integrated video card. I use love.graphics.point(x, y) to draw stars in the background. This is how it looks on my screen: https://dl.dropboxusercontent.com/u/40409752/LOVE/Essential/Support/Integrated%20Graphics/03.p...
- Tue Jul 15, 2014 11:02 pm
- Forum: Libraries and Tools
- Topic: Dynamic lighting and shadows
- Replies: 4
- Views: 5202
Re: Dynamic lighting and shadows
No need to quit. There is enough LÖVE forfruitcup wrote: So I am now quitting and putting my code on GitHub in case anyone wants to see:
https://github.com/jacobbrunson/Love-Lights
- Tue Jul 15, 2014 10:25 pm
- Forum: Support and Development
- Topic: Gamepad Issues between Mac / Win
- Replies: 4
- Views: 2468
Re: Gamepad Issues between Mac / Win
That did the trick. Thanks a lot!slime wrote:If you use [wiki]Joystick:getGamepadAxis[/wiki] instead of Joystick:getAxes then it should do what you want, I think.
- Tue Jul 15, 2014 4:57 pm
- Forum: Support and Development
- Topic: Gamepad Issues between Mac / Win
- Replies: 4
- Views: 2468
Re: Gamepad Issues between Mac / Win
This is basically what I use: local gamepad; local threshold = 0.3; local function updateGamepad() local axesLHor, axesLVert, axesLTr, axesRHor, axesRVert, axesRTr = gamepad:getAxes(); if axesLVert < -threshold or axesRVert < -threshold or gamepad:isGamepadDown('dpup') then commands['UP'] = true; el...
- Tue Jul 15, 2014 4:10 pm
- Forum: Support and Development
- Topic: Gamepad Issues between Mac / Win
- Replies: 4
- Views: 2468
Gamepad Issues between Mac / Win
I recently added gamepad support to my game. I used my XBOX 360 controller on Mac OS and it works perfectly fine - but today I switched to windows and noticed that all my gamepad's axes are assigned differently :S
Is there any workaround to this?
How do other people handle this?
Is there any workaround to this?
How do other people handle this?
- Tue Jul 15, 2014 2:03 pm
- Forum: Support and Development
- Topic: Audio
- Replies: 6
- Views: 3371
Re: Audio
Thanks but what happens if it hits the last current song and tries to play the 5th that isnt there? You simply need to check if "currentSong" is bigger than the total number of songs in your table: function love.update() if (bgm[currentSong]:isStopped()) then if currentSong == #bgm then -...