Search found 454 matches

by rmcode
Mon Jul 21, 2014 10:19 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 939847

Re: Distributing your games (making a .love file)

A question about creating a Mac OS app:

Are we allowed to change the "bundle name", "copyright" and "bundle version" in the plist, or do we need to leave the standard there?
by rmcode
Sun Jul 20, 2014 1:02 pm
Forum: Games and Creations
Topic: Journey To The Stars (NOW ON ITCH.IO)
Replies: 4
Views: 4098

Re: Journey To The Stars

Updated to 0326 Added full gamepad support (menus also can be navigated via gamepad now). Fixed Issue #9 - Gamepad is now mapped correctly on both Mac OS and Windows Fixed Issue #10 - Mouse Cursor is no longer hidden on confirmation screen Game window can't be resized anymore. With this update the ...
by rmcode
Sun Jul 20, 2014 12:14 pm
Forum: Support and Development
Topic: Integrated Video Card vs. Nvidia (WIN 8)
Replies: 2
Views: 2715

Re: Integrated Video Card vs. Nvidia (WIN 8)

Thank you for the reply. I tried the "rough" point style, but while improving the visibility of the stars, it also caused them ro lag / jitter on my system. Very strange :crazy:

I guess I'm just going to replace the "points" with sprites instead.
by rmcode
Thu Jul 17, 2014 10:47 pm
Forum: Games and Creations
Topic: Mine Jumper - Fast-paced mine cart game for Flappy Jam
Replies: 8
Views: 5941

Re: Mine Jumper - Fast-paced mine cart game for Flappy Jam

Just wanted to say how much I love this game. I downloaded it when I first got into LÖVE and still play it several times a week.

It's great for killing a few minutes. Would be cool to see this on android ;)
by rmcode
Thu Jul 17, 2014 10:37 pm
Forum: Support and Development
Topic: Integrated Video Card vs. Nvidia (WIN 8)
Replies: 2
Views: 2715

Integrated Video Card vs. Nvidia (WIN 8)

Hello fellas, a friend of mine had a problem playing my game on his Laptop with an integrated video card. I use love.graphics.point(x, y) to draw stars in the background. This is how it looks on my screen: https://dl.dropboxusercontent.com/u/40409752/LOVE/Essential/Support/Integrated%20Graphics/03.p...
by rmcode
Tue Jul 15, 2014 11:02 pm
Forum: Libraries and Tools
Topic: Dynamic lighting and shadows
Replies: 4
Views: 5202

Re: Dynamic lighting and shadows

fruitcup wrote: So I am now quitting and putting my code on GitHub in case anyone wants to see:
https://github.com/jacobbrunson/Love-Lights
No need to quit. There is enough LÖVE for everyone two lighting engines.
by rmcode
Tue Jul 15, 2014 10:25 pm
Forum: Support and Development
Topic: Gamepad Issues between Mac / Win
Replies: 4
Views: 2468

Re: Gamepad Issues between Mac / Win

slime wrote:If you use [wiki]Joystick:getGamepadAxis[/wiki] instead of Joystick:getAxes then it should do what you want, I think.
That did the trick. Thanks a lot!
by rmcode
Tue Jul 15, 2014 4:57 pm
Forum: Support and Development
Topic: Gamepad Issues between Mac / Win
Replies: 4
Views: 2468

Re: Gamepad Issues between Mac / Win

This is basically what I use: local gamepad; local threshold = 0.3; local function updateGamepad() local axesLHor, axesLVert, axesLTr, axesRHor, axesRVert, axesRTr = gamepad:getAxes(); if axesLVert < -threshold or axesRVert < -threshold or gamepad:isGamepadDown('dpup') then commands['UP'] = true; el...
by rmcode
Tue Jul 15, 2014 4:10 pm
Forum: Support and Development
Topic: Gamepad Issues between Mac / Win
Replies: 4
Views: 2468

Gamepad Issues between Mac / Win

I recently added gamepad support to my game. I used my XBOX 360 controller on Mac OS and it works perfectly fine - but today I switched to windows and noticed that all my gamepad's axes are assigned differently :S

Is there any workaround to this?

How do other people handle this?
by rmcode
Tue Jul 15, 2014 2:03 pm
Forum: Support and Development
Topic: Audio
Replies: 6
Views: 3371

Re: Audio

Thanks but what happens if it hits the last current song and tries to play the 5th that isnt there? You simply need to check if "currentSong" is bigger than the total number of songs in your table: function love.update() if (bgm[currentSong]:isStopped()) then if currentSong == #bgm then -...