Search found 170 matches
- Tue Feb 12, 2013 2:37 am
- Forum: Support and Development
- Topic: Cut scenes in-game?
- Replies: 8
- Views: 5044
Re: Cut scenes in-game?
I hard coded two cut-scenes in my last game. It took 4 nights to get all of them done, but it was easier than loading in video and worth it when it came to file-size. I just had simpler local versions of my objects which were manipulated with timers and states inside the animation.
- Wed Feb 06, 2013 8:39 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503614
Re: What's everyone working on? (tigsource inspired)
@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
- Tue Feb 05, 2013 11:46 pm
- Forum: Support and Development
- Topic: Can't write screenshot to HD
- Replies: 5
- Views: 2177
Re: Can't write screenshot to HD
Works for me, Mac OS X 10.8.
- Sun Feb 03, 2013 2:43 pm
- Forum: General
- Topic: Graphics Editor of Choice?
- Replies: 42
- Views: 24634
Re: Graphics Editor of Choice?
I'm on a Mac, so I use Pixen. I have Gimp but Pixen allows me to quickly whip out some pixel art without navigating tons of settings.
- Thu Jan 31, 2013 11:32 pm
- Forum: General
- Topic: Socialise with LÖVE!
- Replies: 87
- Views: 562606
Re: Socialise with LÖVE!
This is a huge bump, but there's also a subreddit for love, http://www.reddit.com/r/love2d/
- Thu Jan 17, 2013 5:13 am
- Forum: General
- Topic: Enemy following player
- Replies: 4
- Views: 3831
Re: Enemy following player
I'm no math whiz but does this work?Linuus wrote:Code: Select all
--Calculate distance between enemy and player distX = playerX - enemyX distY = playerY - enemyY
Code: Select all
--Calculate distance between enemy and player
distX = math.abs(playerX) - math.abs(enemyX)
distY = math.abs(playerY) - math.abs(enemyY)
- Sat Jan 12, 2013 4:56 am
- Forum: Support and Development
- Topic: How does everyone else organize their sprite sheets?
- Replies: 16
- Views: 6734
Re: How does everyone else organize their sprite sheets?
Here's a bit of code from Mari0 that loads textures. local imgwidth, imgheight = smbtilesimg:getWidth(), smbtilesimg:getHeight() local width = math.floor(imgwidth/17) local height = math.floor(imgheight/17) local imgdata = love.image.newImageData("graphics/" .. graphicspack .. "/smbti...
- Thu Jan 10, 2013 3:35 am
- Forum: Games and Creations
- Topic: Bighead
- Replies: 3
- Views: 2176
Bighead
So this is a platformer game that I made, it's my first real game. The art isn't great, but I hope you guys can still appreciate it for what it is. It's got 50 levels. Elements in the game include powerups, spikes, teleporters, and lasers. Also up to 4 player multiplayer. I'm horrible at describing ...
- Wed Jan 09, 2013 11:46 pm
- Forum: Games and Creations
- Topic: *NEW* Try my game - Tic Tac Toe with a twist *NEW*
- Replies: 11
- Views: 7137
Re: Try my game - Tic Tac Toe with a twist
A reset button would be nice. Also maybe having a bit of variation on the time it takes for each one, maybe like + or - 1 second from the original time? It would also be cool to have a little timer that shows how much time you have left in seconds next to each tic tac toe board (If you make it so th...
- Wed Jan 09, 2013 4:34 am
- Forum: Support and Development
- Topic: Installing LÖVE on Mac OS X
- Replies: 5
- Views: 11351
Re: Installing LÖVE on Mac OS X
You can get it from here: https://love2d.org/.
It's the second link down in the download section. Click this one: LÖVE 0.8.0 for Mac OS X – Zipped Universal Build. The link's here if you're too lazy to get to the main page https://bitbucket.org/rude/love/downloa ... osx-ub.zip.
It's the second link down in the download section. Click this one: LÖVE 0.8.0 for Mac OS X – Zipped Universal Build. The link's here if you're too lazy to get to the main page https://bitbucket.org/rude/love/downloa ... osx-ub.zip.