Search found 186 matches
- Mon Mar 03, 2008 1:29 pm
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 75694
Re: Endless LÖVE puns
That one is actually quite disturbing... Hey, it's not my fault you transform it to something horrible in your twisted mind! :P Just imagine it being said by a silly British walrus with a monocle (and top hat of course) and a face like this: \(^ῳ^)/ With lots of rainbows and stuff in the background...
- Mon Mar 03, 2008 11:58 am
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82208
Re: Future features
Distortion mesh ... do you refer to that spline surface? (Which I assume it is). I was going to hook up b-splines sooner or later. I'm intrigued; what are you going to use it for? If you've used it before in HGE, how did you use it? I used it when I was coding a little abstract shooter. Certain exp...
- Mon Mar 03, 2008 12:01 am
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82208
Re: Future features
I've also thought about this. Could perhaps make it possible to open main.lua in LÖVE directly. I usually use the drag-and-drop technique suggested my Merkoth. My girlfriend strongly disagrees with that statement, sorry ._. I will do this anyway because I need a 2D Lua engine. But I prefer to do it...
- Fri Feb 29, 2008 8:17 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82208
Re: Future features
Hi, guys! Some notes: 1. Even if most of your tutorials are run in a window the game switches to the full-screen mode for some reason on start and exit (the whole screen goes black for a moment). This is VERY annoying. 2. Alt-F4 doesn't close the window. 3. It would be very nice to have both window...
- Fri Feb 29, 2008 4:22 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82208
Re: Future features
Hmm... no idea, image_pushable and img:push()? I sounds kinda stupid though.
- Fri Feb 29, 2008 4:16 pm
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 75694
Re: Endless LÖVE puns
That one is actually quite disturbing...fleg wrote:Yeah, yeah I'm coming; I just need to make LÖVE first.
...
There, all kinds of puns; helicopters and shit.
- Thu Feb 28, 2008 7:03 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82208
Re: Future features
Yes, but it would require something like this: img = love.objects:newImage("yhellothar.png", love.image_preserve) img:getPixel(0, 0) -- works fail = love.objects:newImage("yhellothar.png") fail:getPixel(0, 0) -- Always returns (0, 0, 0) (Perhaps issue warning?) Images are delete...
- Thu Feb 28, 2008 2:27 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82208
Re: Future features
Is it possible to implement an image:getPixelColor( x, y ) method? It would be useful to implement masks for example
- Thu Feb 28, 2008 2:01 am
- Forum: Support and Development
- Topic: Animation drawing
- Replies: 6
- Views: 20614
Re: Animation drawing
Oh, and here you will find tons of rpgmaker sprites, backgrounds and stuff you can happily use without rpgmaker.
And rude, Everything doesn't seem to have any moderators, maybe you just need to assign yourself as one.
And rude, Everything doesn't seem to have any moderators, maybe you just need to assign yourself as one.
- Wed Feb 27, 2008 2:47 pm
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 646908
Re: Free game resources
Here's the link to jamendo's free music, even for commercial purposes. And binäpilot rocks. And rude, shouldn't you have (being t3h admin) a few links at the bottom of each thread? Stuff like "close thread", "make sticky", etc