Search found 20 matches
- Tue Aug 08, 2017 3:14 pm
- Forum: Libraries and Tools
- Topic: Love2D Game Library (1.1 Is Here)
- Replies: 10
- Views: 15655
Re: Love2D Game Library
This is a really cool little project
- Wed May 31, 2017 8:18 pm
- Forum: General
- Topic: Drawing UI Bits: composition or direct paint?
- Replies: 7
- Views: 6941
Re: Drawing UI Bits: composition or direct paint?
I am working on a ui system that utilizes the first method. Something like: myUiElement = uiElement.new(0, 0, 100, 100,255) UiElement:draw = function() love.graphics.setColor(255, 255, 255, self.o) love.graphics.rectangle("fill", self.x, self.y, self.w, self.h) end function drawUI() for i ...
- Thu Apr 20, 2017 12:32 am
- Forum: Games and Creations
- Topic: Randomized Song Rewinder
- Replies: 2
- Views: 2776
Re: Randomized Song Rewinder
Very quirky, I like it!
The whole concept of small "party" apps/pranks is a fun idea.
FLOOOOOOOOOOR!
The whole concept of small "party" apps/pranks is a fun idea.
FLOOOOOOOOOOR!
- Tue Jan 17, 2017 8:19 pm
- Forum: Ports
- Topic: LÖVR - a LÖVE-like engine for virtual reality
- Replies: 31
- Views: 163797
Re: LÖVR - a LÖVE-like engine for virtual reality
This is such an amazing project. Keep it up!
- Tue Jan 03, 2017 12:45 am
- Forum: Games and Creations
- Topic: Conway's game of life in GLSL
- Replies: 1
- Views: 2330
Re: Conway's game of life in GLSL
Very cool!
- Fri Nov 25, 2016 12:38 pm
- Forum: Support and Development
- Topic: How to paint without redraw.
- Replies: 9
- Views: 6779
Re: How to paint without redraw.
A funky alternative is to change and replace the love.run function. The downside if this is that it disables clearing on all graphics, so you can't have elements that don't trail. Just add this to your main document. function love.run() if love.math then love.math.setRandomSeed(os.time()) end if lov...
- Fri Nov 25, 2016 12:31 pm
- Forum: Support and Development
- Topic: iOS status bar issue
- Replies: 7
- Views: 5164
Re: iOS status bar issue
I think you have to enable "exclusive" fullscreen mode in conf.lua to ensure that it hides the status bar.
- Mon Mar 28, 2016 11:32 am
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6594
Re: Help with looping video.
The error is in your testForBackgroundImage() function. You are ending it too soon.
Code: Select all
local function testForBackgroundImage()
if backgroundImage:isPlaying() then
backgroundImage:rewind()
backgroundImage:play()
end
end
- Fri Mar 25, 2016 12:50 pm
- Forum: General
- Topic: A little script for loading files
- Replies: 5
- Views: 3256
Re: A little script for loading files
So I guess with your edit, the 'path' variable is unnecessary?
- Fri Mar 25, 2016 11:39 am
- Forum: General
- Topic: A little script for loading files
- Replies: 5
- Views: 3256
A little script for loading files
Hey guys! I am relatively new at game development, so I am still trying to find a good workflow for making new games. First of all, let me just say that this community is amazing. There is always someone who is willing to help on the IRC. So I made a function that helps you load all your helper scri...