Search found 119 matches

by Saegor
Sat Feb 09, 2013 7:54 pm
Forum: General
Topic: string map
Replies: 4
Views: 1853

Re: string map

thanks you two for your replies, you are so nice :)

your libraries are very advanced for me but your support is always so handy and friendly !


ps : in the code you pasted here roland, you did "w = not w and #line or w", is there a difference with "w = w or #line" ?
by Saegor
Fri Feb 08, 2013 10:40 am
Forum: General
Topic: string map
Replies: 4
Views: 1853

string map

first of all : thanks kikito you made my day with your tutorial (https://github.com/kikito/love-tile-tutorial) about tiles maps with löve i strongly appreciate the way you load map stored in a string so i dived a little into the code and i have now a minimal tech demo to share. it support tabbing th...
by Saegor
Thu Feb 07, 2013 5:19 pm
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 37
Views: 33719

Re: Brandons Adventure [WIP]

tried the .love that worked on ubuntu under archlinux : don't work

so it's maybe a LuaJIT issue because i don't see a ton of other differences between these two computers
by Saegor
Thu Feb 07, 2013 5:05 pm
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 37
Views: 33719

Re: Brandons Adventure [WIP]

it's when i launch the game i downloaded it with the github option "download repository as a zip" after that i unziped and launched it (unzip lpc_game.zip && love lpc_game) and it crash directly i have LuaJIT version of love (archlinux 32bits) i will try with another computer EDIT ...
by Saegor
Thu Feb 07, 2013 4:47 pm
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 37
Views: 33719

Re: Brandons Adventure [WIP]

downloaded (4x !) again, now it is 13.1M but always have the same problem...
by Saegor
Thu Feb 07, 2013 4:12 pm
Forum: Games and Creations
Topic: Legends of Rathnor [WIP]
Replies: 37
Views: 33719

Re: Brandons Adventure [WIP]

dowloaded the repo as zip, but don't work

it say something like luascripts/enemy.lua:25 attempt to call a nil method (getTileX)
by Saegor
Wed Feb 06, 2013 10:01 pm
Forum: General
Topic: Lock cursor on a grid
Replies: 7
Views: 3829

Re: Lock cursor on a grid

it will be hard i suggest you trying to draw the same image in white filter and slightly zoomed behind your normal image i will make a quick test for you when i find some time edit : it will work if you find a way to easily center images drawed. test the .love to understand or you will find a better...
by Saegor
Wed Feb 06, 2013 7:56 am
Forum: General
Topic: Lock cursor on a grid
Replies: 7
Views: 3829

Re: Lock cursor on a grid

EDIT : exactly like micha said. there is an example of working code function love.load() gr = love.graphics mo = love.mouse gr.setFont(gr.newFont(16)) getW = gr.getWidth() getH = gr.getHeight() grid = 64 end function love.draw() draw_grid() local gx, gy = getTile() draw_tile(gx, gy) print_info(gx, g...
by Saegor
Sun Feb 03, 2013 3:47 pm
Forum: Support and Development
Topic: Gravity stops working after collision
Replies: 3
Views: 2365

Re: Gravity stops working after collision

please give us the tutorial you followed cause i can't understant your code

love.physics is an advanced gear, please don't use this until you coded your first own basic physics functions
(and take the time to experiment very slowly the module)
by Saegor
Sun Feb 03, 2013 2:50 pm
Forum: Libraries and Tools
Topic: Isömap
Replies: 73
Views: 77467

Re: Isömap

thanks everybody for comments darky : thanks, it work great, but i will left player movement in very basic state for now because the priority is the map engine substitute : could you elaborate ? you suggest shadows for everything or just under the player ? the first case is too hard for me to code, ...