thanks you two for your replies, you are so nice
your libraries are very advanced for me but your support is always so handy and friendly !
ps : in the code you pasted here roland, you did "w = not w and #line or w", is there a difference with "w = w or #line" ?
Search found 119 matches
- Sat Feb 09, 2013 7:54 pm
- Forum: General
- Topic: string map
- Replies: 4
- Views: 1853
- Fri Feb 08, 2013 10:40 am
- Forum: General
- Topic: string map
- Replies: 4
- Views: 1853
string map
first of all : thanks kikito you made my day with your tutorial (https://github.com/kikito/love-tile-tutorial) about tiles maps with löve i strongly appreciate the way you load map stored in a string so i dived a little into the code and i have now a minimal tech demo to share. it support tabbing th...
- Thu Feb 07, 2013 5:19 pm
- Forum: Games and Creations
- Topic: Legends of Rathnor [WIP]
- Replies: 37
- Views: 33719
Re: Brandons Adventure [WIP]
tried the .love that worked on ubuntu under archlinux : don't work
so it's maybe a LuaJIT issue because i don't see a ton of other differences between these two computers
so it's maybe a LuaJIT issue because i don't see a ton of other differences between these two computers
- Thu Feb 07, 2013 5:05 pm
- Forum: Games and Creations
- Topic: Legends of Rathnor [WIP]
- Replies: 37
- Views: 33719
Re: Brandons Adventure [WIP]
it's when i launch the game i downloaded it with the github option "download repository as a zip" after that i unziped and launched it (unzip lpc_game.zip && love lpc_game) and it crash directly i have LuaJIT version of love (archlinux 32bits) i will try with another computer EDIT ...
- Thu Feb 07, 2013 4:47 pm
- Forum: Games and Creations
- Topic: Legends of Rathnor [WIP]
- Replies: 37
- Views: 33719
Re: Brandons Adventure [WIP]
downloaded (4x !) again, now it is 13.1M but always have the same problem...
- Thu Feb 07, 2013 4:12 pm
- Forum: Games and Creations
- Topic: Legends of Rathnor [WIP]
- Replies: 37
- Views: 33719
Re: Brandons Adventure [WIP]
dowloaded the repo as zip, but don't work
it say something like luascripts/enemy.lua:25 attempt to call a nil method (getTileX)
it say something like luascripts/enemy.lua:25 attempt to call a nil method (getTileX)
- Wed Feb 06, 2013 10:01 pm
- Forum: General
- Topic: Lock cursor on a grid
- Replies: 7
- Views: 3829
Re: Lock cursor on a grid
it will be hard i suggest you trying to draw the same image in white filter and slightly zoomed behind your normal image i will make a quick test for you when i find some time edit : it will work if you find a way to easily center images drawed. test the .love to understand or you will find a better...
- Wed Feb 06, 2013 7:56 am
- Forum: General
- Topic: Lock cursor on a grid
- Replies: 7
- Views: 3829
Re: Lock cursor on a grid
EDIT : exactly like micha said. there is an example of working code function love.load() gr = love.graphics mo = love.mouse gr.setFont(gr.newFont(16)) getW = gr.getWidth() getH = gr.getHeight() grid = 64 end function love.draw() draw_grid() local gx, gy = getTile() draw_tile(gx, gy) print_info(gx, g...
- Sun Feb 03, 2013 3:47 pm
- Forum: Support and Development
- Topic: Gravity stops working after collision
- Replies: 3
- Views: 2365
Re: Gravity stops working after collision
please give us the tutorial you followed cause i can't understant your code
love.physics is an advanced gear, please don't use this until you coded your first own basic physics functions
(and take the time to experiment very slowly the module)
love.physics is an advanced gear, please don't use this until you coded your first own basic physics functions
(and take the time to experiment very slowly the module)
- Sun Feb 03, 2013 2:50 pm
- Forum: Libraries and Tools
- Topic: Isömap
- Replies: 73
- Views: 77467
Re: Isömap
thanks everybody for comments darky : thanks, it work great, but i will left player movement in very basic state for now because the priority is the map engine substitute : could you elaborate ? you suggest shadows for everything or just under the player ? the first case is too hard for me to code, ...