Search found 399 matches

by Kadoba
Tue Nov 06, 2012 4:38 pm
Forum: General
Topic: Kickstarter project to develop tools for 2d games
Replies: 10
Views: 9107

Re: Kickstarter project to develop tools for 2d games

This is a really cool idea for a tool. Animations and collision shapes are definitely way easier to do visually. How restrictive is your indie license and what would the cost be once Objecty is released?
by Kadoba
Fri Nov 02, 2012 6:15 am
Forum: General
Topic: www.webscript.io - new website for making Lua server stuff
Replies: 5
Views: 2329

Re: www.webscript.io - new website for making Lua server stu

When it comes to marketing, the word "unlimited" puts me at about as much ease as the word "free". It makes me feel like whoever is offering the service isn't being totally up-front with me since "unlimited" really just means "undefined arbitrary limit". It wo...
by Kadoba
Fri Nov 02, 2012 2:26 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177616

Re: Advanced Tiled Loader - Updated to 0.12.0!

The simplest way would be to use a visual trick instead of layering. Have the bridge be a simple image instead of a tileset and just have a collision box covering each entrance to the bridge (above and below) and depending on the last one hit draw the bridge before or after the player sprite. Or you...
by Kadoba
Fri Nov 02, 2012 12:10 am
Forum: Support and Development
Topic: Questions about path finding
Replies: 4
Views: 1120

Re: Questions about path finding

Have you tried jumper?
by Kadoba
Thu Nov 01, 2012 11:54 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177616

Re: Advanced Tiled Loader - Updated to 0.12.0!

Sort of. There isn't a public interface for it. A single binary value represents the flipped status of a tile and it's stored in TileLater._flippedTiles, which is a grid. The 1's binary digit represents the diagonal flip, the 2's digit represents the vertical flip, and the 4's digit is horizontal. I...
by Kadoba
Wed Oct 31, 2012 9:18 pm
Forum: General
Topic: www.webscript.io - new website for making Lua server stuff
Replies: 5
Views: 2329

Re: www.webscript.io - new website for making Lua server stu

Nixola wrote:
Attention: Scripts and storage for free accounts are deleted after 7 days.
Damn, it looked so good.
I'm more disappointed about the "unlimited" paid storage/traffic. Although it does look really neat.
by Kadoba
Thu Oct 25, 2012 5:44 pm
Forum: General
Topic: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Replies: 82
Views: 28249

Re: LOVEFEST III: REVENGE OF THE FEST

Could you update the opening post with the starting time?
by Kadoba
Tue Oct 23, 2012 8:06 pm
Forum: General
Topic: Easier drawing tool?
Replies: 2
Views: 1974

Re: Easier drawing tool?

I don't really understand what the picture is suppose to mean but I personally recommend GraphicsGale for pixel art.

*edit*

GraphicsGale is Windows only I believe.
by Kadoba
Tue Oct 23, 2012 12:27 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177616

Re: Advanced Tiled Loader - Updated to 0.12.0!

A thought. How feasible would it be to use ATL without grid locking? And further on that notion, How feasible would it be to detect collisions with objects without grid locking? For instance, if I have a rock sitting in the middle of a tile, How could I detect only the part of the tile that is not ...
by Kadoba
Mon Oct 22, 2012 7:06 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177616

Re: Advanced Tiled Loader - Updated to 0.12.0!

I feel like I saw this but I can't find it. Is there a way to not draw a specific layer but keep it's properties? Yes. You can hide a specific layer by setting Layer.visible to false or you can change the map to not draw any object layers by setting Map.drawObjects to false. -- Hide a layer map(&qu...