Search found 131 matches
- Mon Mar 18, 2019 7:59 pm
- Forum: Games and Creations
- Topic: Islands of Battle - Scripting RTS
- Replies: 5
- Views: 12314
Re: Islands of Battle - Scripting RTS
The images you posted don't seem to be working.
- Fri Mar 15, 2019 1:35 pm
- Forum: Support and Development
- Topic: Transformation manipulators library?
- Replies: 3
- Views: 4911
Re: Transformation manipulators library?
I don't see why you would need an image editor with all these tools made in löve. If you want a free image editor with these features, I recommend paint.net.
- Tue Feb 26, 2019 9:01 pm
- Forum: General
- Topic: Tempst-like retro effect?
- Replies: 3
- Views: 6666
Re: Tempst-like retro effect?
I'm not sure what "retro glow" effect you're talking about, but i'm pretty sure that moonshine might have something you're looking for.
- Fri Feb 15, 2019 9:38 pm
- Forum: Support and Development
- Topic: Scenes/Views/Activities question [Answered]
- Replies: 27
- Views: 26575
Re: Scenes/Views/Activities question
Different files do not necessarily mean different states. You can use different files for whatever you want, which in this case is different states. You can use the example keharriso wrote above for what you want.
- Fri Feb 15, 2019 5:09 pm
- Forum: General
- Topic: [SOLVED] Command prompt in Zerobrane
- Replies: 3
- Views: 4113
Re: [HELP] Command prompt in Zerobrane
You can do this with the console field in love.conf.
Code: Select all
--conf.lua
function love.conf(t)
t.console = true
end
- Tue Feb 12, 2019 3:22 pm
- Forum: Support and Development
- Topic: Is there any online editor for Love2D?
- Replies: 10
- Views: 13368
Re: Is there any online editor for Love2D?
As far as I know, there's no easy way to write and run love2d games online.
What are your "complicated reasons"? Maybe we will be able to help you.
What are your "complicated reasons"? Maybe we will be able to help you.
- Wed Jan 16, 2019 3:10 pm
- Forum: Games and Creations
- Topic: bitz - a puzzle game for iOS
- Replies: 5
- Views: 8785
Re: bitz - a puzzle game for iOS
Your game looks really nice and I want to try it, but unfortunately I don't have an iOS device. It would be great if you could release it on other platforms.
- Wed Jan 09, 2019 3:29 pm
- Forum: Games and Creations
- Topic: Set
- Replies: 3
- Views: 4816
- Tue Jan 01, 2019 7:43 pm
- Forum: Support and Development
- Topic: Get all keys of KeyConstant ?
- Replies: 13
- Views: 8747
Re: Get all keys of KeyConstant ?
You can't really avoid using love.keypressed for something like this. Even if you want to use an "independent library", you will eventually have to use love's callback functions. You can call the library's functions from within the callbacks, and the logic will still be inside the library.
- Tue Jan 01, 2019 3:26 pm
- Forum: Support and Development
- Topic: Get all keys of KeyConstant ?
- Replies: 13
- Views: 8747
Re: Get all keys of KeyConstant ?
I don't see why you would need to check all of the keys. You can instead make a table with the keys you need to check, and iterate through that.