Search found 146 matches

by Ubermann
Tue Jan 22, 2013 8:54 am
Forum: Support and Development
Topic: [How-To] Basic use of Git
Replies: 6
Views: 1063

Re: [How-To] Basic use of Git

git add * git commit git push As someone who has used git for quite a while, and has taught others git over and over, this is practically the worst workflow you could have for new git users , especially because you don't mention git rm or git mv . Two things for git newbies; Never use git add . or ...
by Ubermann
Mon Jan 21, 2013 8:43 pm
Forum: Support and Development
Topic: [How-To] Basic use of Git
Replies: 6
Views: 1063

[How-To] Basic use of Git

The first rule of GIT: ALWAYS backup your local sourcecode files BEFORE trying to update them with the remote files This is a short and simple tutorial for anyone that wants to use Git for collaborative coding and doesn't want to read long guides. So I read them for you and after fighting a bit wit...
by Ubermann
Mon Jan 21, 2013 2:57 pm
Forum: Support and Development
Topic: Sprite artist for this:
Replies: 2
Views: 653

Re: Sprite artist for this:

Saegor wrote:i'm not a sprite artist but i made this one in a minute so if nobody come with great art you can use this with no credits
Thanks.

And this is how it looks like:
by Ubermann
Mon Jan 21, 2013 11:15 am
Forum: Support and Development
Topic: Sprite artist for this:
Replies: 2
Views: 653

Sprite artist for this:

What I exactly need is someone that can create a mouse cursor using this boot image: http://i.imgur.com/CI5Dg1a.png (I just draw the red border, you should remove it.) I need an arrow in the top-left corner, and the boot can be moved to the center or whatever other part of the image. It needs to use...
by Ubermann
Mon Jan 21, 2013 9:33 am
Forum: Support and Development
Topic: How to know if the mouse is offscreen?
Replies: 4
Views: 890

Re: How to know if the mouse is offscreen?

Or for a simpler solution, but maybe less comfortable for the end-user:

love.mouse.setGrab( true )
by Ubermann
Mon Jan 21, 2013 9:18 am
Forum: Support and Development
Topic: [SOLVED]High framerate fall with this code... why??
Replies: 6
Views: 838

Re: High framerate fall with this code... why??

http://www.somewhereinbangladesh.net/community/image/web/gallery/homer-simpson-doh.jpg It's true, "i" is not being used LoL Anyway, removing it only increases by 1 or 2 the framerate. Now instead or 120 ~ 123 I got 124 ~ 125. YES IT WORKS. You are correct, I'm trying to create a grid. The...
by Ubermann
Sun Jan 20, 2013 3:41 pm
Forum: Support and Development
Topic: [SOLVED]High framerate fall with this code... why??
Replies: 6
Views: 838

Re: High framerate fall with this code... why??

We would need to see this in some context to be able to answer properly. If you call this in love.update and boardsize is a high number it's pretty normal for it to cause an framerate drop. Called from love.draw() BoardSize = 11 It is just a single function with that contents. There is nothing else...
by Ubermann
Sun Jan 20, 2013 3:22 pm
Forum: Support and Development
Topic: [SOLVED]High framerate fall with this code... why??
Replies: 6
Views: 838

[SOLVED]High framerate fall with this code... why??

With this one: color(75,75,75,255) for i = 0, boardSize do for j = 0, boardSize do line(0, cellSize*j, cellSize*boardSize, cellSize*j) line(cellSize*j, 0 , cellSize*j, cellSize*boardSize) end end Game FPS's goes from 250+ to around 120. I need high framerate, so I need some solution to this problem....
by Ubermann
Sun Jan 20, 2013 2:58 pm
Forum: Games and Creations
Topic: [WIP] War of Mages (or War of <something>)
Replies: 17
Views: 6544

Re: [WIP] War of Mages (or War of <something>)

I will be moving everything to canvases. Since you where doing the game menu and such, I think you will probably need some info on this. Actually, I have implemented a custom draw and print function, and the "print-to-the-camvas" will go in this function, so if you need to print to screen,...
by Ubermann
Sun Jan 20, 2013 2:20 pm
Forum: General
Topic: GUI, some startup instructions for create a custom one?
Replies: 6
Views: 2044

Re: GUI, some startup instructions for create a custom one?

You have Löveframes source code at your disposal. Don't you?