Search found 3550 matches

by pgimeno
Mon Dec 11, 2023 12:12 pm
Forum: Support and Development
Topic: Justified text displaying one character at a time
Replies: 13
Views: 64157

Re: Justified text displaying one character at a time

Just use left-alignment instead of justification. Even if it worked as you expect, it would have to justify the whole line every time one is completed, and if you're still reading that, it's uncomfortable. If you absolutely want to try it, you can try printing all lines except the last one justified...
by pgimeno
Mon Dec 04, 2023 11:10 pm
Forum: Support and Development
Topic: [SOLVED] Scaling and camera issues :'D [im probably very stoopid]
Replies: 5
Views: 19991

Re: Scaling and camera issues :'D [im probably very stoopid]

I think you have made a mess of coordinate systems. According to the code, self.x and self.y are in screen coordinates, while it appears that Camera:setPosition(x, y) expects world coordinates. Your coordinate transformation formulas are messed up. My recommendation is that you use a camera library ...
by pgimeno
Thu Nov 30, 2023 5:45 pm
Forum: General
Topic: Collision not being registered
Replies: 10
Views: 28518

Re: Collision not being registered

Without having looked much, this looks like the typical case of deleting elements from a table that is being iterated. At least the first loop looks like that. When you're removing an element from a table, all elements after it are renumbered. If you're deleting element 4 in a table of 6 elements, t...
by pgimeno
Sat Nov 25, 2023 5:20 pm
Forum: General
Topic: What makes a good level?
Replies: 6
Views: 33488

Re: What makes a good level?

Bobble68 wrote: Sat Nov 25, 2023 4:42 pm I mean hell, even copying something directly can have value if you can do it better, or put it in an environment that compliments it better.
Or you can add some new mechanics to it - like mari0 by Stabyourself.
by pgimeno
Thu Nov 23, 2023 9:56 am
Forum: Support and Development
Topic: [SOLVED] Top Down Character Animation in 4 Different Directions
Replies: 6
Views: 10452

Re: Character Animation in different directions

You're mixing FrameEnabled (without 's') and FramesEnabled (with 's'). But the cause of the error is that you initialize FrameEnabled like this: FrameEnabled = {FramesWalkingUp[FrameIndex], FramesWalkingDown[FrameIndex], FramesWalkingRight[FrameIndex], FramesWalkingLeft[FrameIndex]} That's indeed a ...
by pgimeno
Sun Nov 19, 2023 9:59 pm
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4925

Re: Error Handling: outofmem issue

That's right. See if that solves anything.
by pgimeno
Sun Nov 19, 2023 8:28 pm
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4925

Re: Error Handling: outofmem issue

Oh you didn't mention that before did you?

Maybe the issue is that you're not releasing the previous image (Object:release) and there are too many in RAM or VRAM waiting to be garbage-collected?
by pgimeno
Sun Nov 19, 2023 3:36 pm
Forum: Games and Creations
Topic: Gravity Circuit
Replies: 14
Views: 12001

Re: Gravity Circuit

Thanks for the heads up, I don't actively use macOS, so I didn't quite realize that issue with the threads (truth be told, the threading is some ancient legacy code that could use an overhaul). I was turning JIT off on MacOS on the main thread, due to some potential luajit issues . Will look at add...
by pgimeno
Sun Nov 19, 2023 7:31 am
Forum: Support and Development
Topic: Error Handling: outofmem issue
Replies: 6
Views: 4925

Re: Error Handling: outofmem issue

My first suspicion would be the saved JPEG file, Have you checked if the JPEG loads fine in isolation?
by pgimeno
Fri Nov 17, 2023 6:42 pm
Forum: Games and Creations
Topic: Gravity Circuit
Replies: 14
Views: 12001

Re: Gravity Circuit

I am definitely not a fan of the genre, but it looked impressive to me either way. So much so that I mentioned it to a friend, and he bought it to run it on his Mac. He showed it to me; one problem was that the resource loading was very slow, so I took a look at the code. I found out that you're usi...