Search found 114 matches

by bakpakin
Mon Apr 27, 2015 6:41 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 93058

Re: tiny-ecs - Another Entity Component System

I just put my example game, Command Kibbles , in the github repository. I've also updated to include the post-compo version of tiny-ecs. The system code is now cleaner, and was very easy to port from the old syntax. Now, almost the entire game is based of 30log classes, and I could easily use middle...
by bakpakin
Sun Apr 26, 2015 4:09 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 93058

Re: tiny-ecs - Another Entity Component System

Just put tiny-ecs on https://luarocks.org/. Also, I have been updating the library even more, making it faster, cleaner, and improving the syntax. The syntax should be pretty stable now, but I want to add more different types of systems (and examples, of course). :awesome:
by bakpakin
Mon Apr 20, 2015 8:52 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 93058

Re: tiny-ecs - Another Entity Component System

I just finished my game for Ludum Dare 32 using tiny-ecs, bump.lua, Simple Tiled Implentation, and several other libraries. Tiny-ecs worked very well, and allowed me to use a class system (30log) on top of the entity Component System. I know that's not really how Entity Component Systems are suppose...
by bakpakin
Sun Mar 29, 2015 1:17 pm
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 93058

[Library] tiny-ecs - Fast Simple Entity Component System

tiny-ecs: Make Games Faster CODE API COPY/PASTE SOURCE What is this? tiny-ecs is a Lua module for implementing entity component systems (ECS) in a fast and flexible way. For those unfamiliar with ECS, I recommend reading the wikipedia page on it. It's the hip, cool, and not-so-new trend in how to s...