Update:
* Garden habitat complete
* A.I. bugfixes
Search found 126 matches
- Sun Aug 04, 2019 9:28 pm
- Forum: Games and Creations
- Topic: Habitat Wars [early stages demo]
- Replies: 6
- Views: 7460
- Fri Jul 19, 2019 3:26 pm
- Forum: Games and Creations
- Topic: Habitat Wars [early stages demo]
- Replies: 6
- Views: 7460
Re: Habitat Wars [early stages demo]
Hi there, not immediately sure.
Do you have any crash report you can send?
- Wed Jul 17, 2019 5:10 am
- Forum: Games and Creations
- Topic: Habitat Wars [early stages demo]
- Replies: 6
- Views: 7460
Re: Habitat Wars [early stages demo]
Thanks for the feedback. I just figured out the A.I. as I went. It basically works off a combination of decision tree and "score the board" method. If you give it enough time it works out what it thinks is the best way it can finish it's turn (based on it's opinion of the board score) and ...
- Tue Jul 16, 2019 9:02 pm
- Forum: Games and Creations
- Topic: Habitat Wars [early stages demo]
- Replies: 6
- Views: 7460
Habitat Wars [early stages demo]
Hi folks! I've been playing around with a card game (a rebrand of a format I've tried before). It's based on the idea of a war between habitats of creatures with a single player mode (vs A.I.) and a "pass and play" mode. As you complete a habitat you earn gold and unlock more cards to purc...
- Thu May 09, 2019 2:21 pm
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 17726
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Looks great! Good luck with it all.
Looking forward to giving it a try!
Looking forward to giving it a try!
- Mon Apr 01, 2019 9:21 pm
- Forum: Games and Creations
- Topic: SpaceXplorer
- Replies: 4
- Views: 7658
Re: SpaceXplorer
Hi & welcome to Love2D, congrats on your first game! Things I liked: It looks very pretty It works nice and smoothly The sound/music is simple but effective I'm guessing it might work on mobile too? (not tried) Things that might have been nice: Moving without shooting? A bit more time/space to r...
- Sat Mar 16, 2019 6:55 pm
- Forum: Support and Development
- Topic: Understanding draw operations and transformations [SOLVED]
- Replies: 7
- Views: 4941
Re: Understanding draw operations and transformations [SOLVED]
Really helpful, thank you for walking me through it pgimeno.
Thanks for the suggestion _DaCoolOne_ but I've managed to find my way through now.
Thanks for the suggestion _DaCoolOne_ but I've managed to find my way through now.
- Sat Mar 16, 2019 10:29 am
- Forum: Support and Development
- Topic: Understanding draw operations and transformations [SOLVED]
- Replies: 7
- Views: 4941
Re: Understanding draw operations and transformations
Well, what I had in mind is that if you have 20 cards to draw and you need to switch canvas 20 times every frame, that is going to hurt performance. There's a lot of "it depends". I don't know what you need exactly. Thank you, you guessed correctly. In my (simple) plan I had 80 cards draw...
- Fri Mar 15, 2019 8:43 pm
- Forum: Support and Development
- Topic: Understanding draw operations and transformations [SOLVED]
- Replies: 7
- Views: 4941
Re: Understanding draw operations and transformations
Thanks for the tip. I've begun trying to get my head around them but that drawback of not calling too often could be a challenge - individual components of the canvas may change frequently. I'm still a bit confused by love.graphics.draw to be honest. I'm getting some really strange behaviour. I thou...
- Fri Mar 15, 2019 5:43 pm
- Forum: Support and Development
- Topic: Understanding draw operations and transformations [SOLVED]
- Replies: 7
- Views: 4941
Understanding draw operations and transformations [SOLVED]
Hi folks, This is probably a basic question but hey, we're all learning! - I'd like to draw a card made up for many individual components: images and text. - I would like to then be able to scale and rotate that card. My problem comes that individually scale and rotating the components it would be v...