Search found 126 matches

by randomnovice
Sun Aug 04, 2019 9:28 pm
Forum: Games and Creations
Topic: Habitat Wars [early stages demo]
Replies: 6
Views: 7460

Re: Habitat Wars [early stages demo]

Update:
* Garden habitat complete
* A.I. bugfixes
by randomnovice
Fri Jul 19, 2019 3:26 pm
Forum: Games and Creations
Topic: Habitat Wars [early stages demo]
Replies: 6
Views: 7460

Re: Habitat Wars [early stages demo]

Nobody5050 wrote: Thu Jul 18, 2019 6:45 pm Any reason why this cant run on love 10.0/mobile
Hi there, not immediately sure.
Do you have any crash report you can send?
by randomnovice
Wed Jul 17, 2019 5:10 am
Forum: Games and Creations
Topic: Habitat Wars [early stages demo]
Replies: 6
Views: 7460

Re: Habitat Wars [early stages demo]

Thanks for the feedback. I just figured out the A.I. as I went. It basically works off a combination of decision tree and "score the board" method. If you give it enough time it works out what it thinks is the best way it can finish it's turn (based on it's opinion of the board score) and ...
by randomnovice
Tue Jul 16, 2019 9:02 pm
Forum: Games and Creations
Topic: Habitat Wars [early stages demo]
Replies: 6
Views: 7460

Habitat Wars [early stages demo]

Hi folks! I've been playing around with a card game (a rebrand of a format I've tried before). It's based on the idea of a war between habitats of creatures with a single player mode (vs A.I.) and a "pass and play" mode. As you complete a habitat you earn gold and unlock more cards to purc...
by randomnovice
Thu May 09, 2019 2:21 pm
Forum: Games and Creations
Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Replies: 16
Views: 17726

Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG

Looks great! Good luck with it all.

Looking forward to giving it a try!
by randomnovice
Mon Apr 01, 2019 9:21 pm
Forum: Games and Creations
Topic: SpaceXplorer
Replies: 4
Views: 7658

Re: SpaceXplorer

Hi & welcome to Love2D, congrats on your first game! Things I liked: It looks very pretty It works nice and smoothly The sound/music is simple but effective I'm guessing it might work on mobile too? (not tried) Things that might have been nice: Moving without shooting? A bit more time/space to r...
by randomnovice
Sat Mar 16, 2019 6:55 pm
Forum: Support and Development
Topic: Understanding draw operations and transformations [SOLVED]
Replies: 7
Views: 4941

Re: Understanding draw operations and transformations [SOLVED]

Really helpful, thank you for walking me through it pgimeno.

Thanks for the suggestion _DaCoolOne_ but I've managed to find my way through now.
by randomnovice
Sat Mar 16, 2019 10:29 am
Forum: Support and Development
Topic: Understanding draw operations and transformations [SOLVED]
Replies: 7
Views: 4941

Re: Understanding draw operations and transformations

Well, what I had in mind is that if you have 20 cards to draw and you need to switch canvas 20 times every frame, that is going to hurt performance. There's a lot of "it depends". I don't know what you need exactly. Thank you, you guessed correctly. In my (simple) plan I had 80 cards draw...
by randomnovice
Fri Mar 15, 2019 8:43 pm
Forum: Support and Development
Topic: Understanding draw operations and transformations [SOLVED]
Replies: 7
Views: 4941

Re: Understanding draw operations and transformations

Thanks for the tip. I've begun trying to get my head around them but that drawback of not calling too often could be a challenge - individual components of the canvas may change frequently. I'm still a bit confused by love.graphics.draw to be honest. I'm getting some really strange behaviour. I thou...
by randomnovice
Fri Mar 15, 2019 5:43 pm
Forum: Support and Development
Topic: Understanding draw operations and transformations [SOLVED]
Replies: 7
Views: 4941

Understanding draw operations and transformations [SOLVED]

Hi folks, This is probably a basic question but hey, we're all learning! - I'd like to draw a card made up for many individual components: images and text. - I would like to then be able to scale and rotate that card. My problem comes that individually scale and rotating the components it would be v...