Search found 1035 matches
- Thu Mar 29, 2012 4:14 am
- Forum: Support and Development
- Topic: Getting audio to work?
- Replies: 14
- Views: 9625
Re: Getting audio to work?
To upload a .love, select all your files, and zip them up (how to do this depends on your operating system). Then, rename the .zip file to .love (.love == .zip) Then, click reply. Underneath the reply text area, there are two tabs: Options and Upload Attachment. Click on Upload Attachment and browse...
- Tue Mar 27, 2012 7:06 pm
- Forum: Support and Development
- Topic: Hardoncollider with tilemap
- Replies: 23
- Views: 6365
Re: Hardoncollider with tilemap
You do a lot of this:
it'd probably be easier conceptually if you used true and false, and a tiny (tiny) bit more efficient.
Code: Select all
if key == "w" then
keyboard.w = 1
end
- Mon Mar 26, 2012 11:23 pm
- Forum: General
- Topic: LÖVE on PSP
- Replies: 13
- Views: 7208
Re: LÖVE on PSP
You can.
- Mon Mar 26, 2012 11:21 pm
- Forum: Support and Development
- Topic: Hardoncollider with tilemap
- Replies: 23
- Views: 6365
Re: Hardoncollider with tilemap
Sorry, I changed my mind about how I wanted to word my post and posted it without finishing my changes (I really don't know why). As is often the case, collider and HC have gotten mixed around. If you change line 136 of world.lua to this: collider:setPassive(shipmap[x][y].col) you won't get a bluesc...
- Mon Mar 26, 2012 9:22 pm
- Forum: Support and Development
- Topic: Hardoncollider with tilemap
- Replies: 23
- Views: 6365
Re: Hardoncollider with tilemap
Edit: fixed for posterity.
Don't call setPassive on HC, call it on the collider. collider:setPassive(shipmap[x][y].col)
Don't call setPassive on HC, call it on the collider. collider:setPassive(shipmap[x][y].col)
- Mon Mar 26, 2012 5:47 pm
- Forum: Support and Development
- Topic: physics simulated body that still animates
- Replies: 10
- Views: 7810
Re: physics simulated body that still animates
Oh cool it's a Strandbeest!tsturzl wrote: However if you look at the box2dFlash examples they provide a cool example of a walking robot.
The 7th example here: http://www.box2dflash.org/
- Fri Mar 23, 2012 7:23 pm
- Forum: Support and Development
- Topic: Windows 7 Graphical Glitch
- Replies: 13
- Views: 6814
Re: Windows 7 Graphical Glitch
Please post a .love to the forum, I'm leery of downloading exes from other sites.
Just a guess though, are the images PO2? You might be suffering from PO2_Syndrome.
Just a guess though, are the images PO2? You might be suffering from PO2_Syndrome.
- Fri Mar 23, 2012 7:22 pm
- Forum: Support and Development
- Topic: Two things
- Replies: 21
- Views: 8145
Re: Two things
Could you post your full, current code? I can't help you if you give us an abridged version: your initial post does not contain the line of code you mentioned.
Something to consider: PlayerD.png does not equal playerd.png (caps matter!)
Something to consider: PlayerD.png does not equal playerd.png (caps matter!)
- Fri Mar 23, 2012 7:16 pm
- Forum: Support and Development
- Topic: Two things
- Replies: 21
- Views: 8145
Re: Two things
love.graphics.rectangle("line"[map[y+map_y][x+map_x]],(x*tile_w)+map_offset_x, (y*tile_h)+map_offset_y) This is not how love.graphics.rectangle is supposed to work. You've halfway combined two different functions. I think you meant to use love.graphics.draw (). If you did mean to use love...
- Fri Mar 23, 2012 3:43 pm
- Forum: Libraries and Tools
- Topic: Harmonic Motion
- Replies: 14
- Views: 3706
Re: Harmonic Motion
As I recall, can't love.graphics.line be given any number of coordinates? (Greater than or equal two, of course.) You could change up how the points table works by a little and then pass the whole thing into a single love.graphics.line call. Here, I've added an example to the wiki that should help y...