Search found 36 matches
- Sun Oct 22, 2017 8:20 am
- Forum: Libraries and Tools
- Topic: [PROTOCOL #081] - experimental tool for interactive storytelling
- Replies: 3
- Views: 4261
[PROTOCOL #081] - experimental tool for interactive storytelling
[PROTOCOL #081] is an arguably odd tool to tell an interactive story through a Matrix Green Rain terminal. https://love2d.org/imgmirrur/OyuQJZh.png Telling a story through [PROTOCOL #081] is as simple as writing an imperative function: return function() set_cursor(2, 2) add_text("ONE (1) NEW FI...
- Tue Aug 22, 2017 10:04 am
- Forum: Libraries and Tools
- Topic: Seedable shader for classic Perlin and Simplex noise
- Replies: 0
- Views: 2301
Seedable shader for classic Perlin and Simplex noise
Heya! I thought I'd share my port of Stefan Gustavson 's GLSL implementation of classic Perlin and Simplex noise. https://github.com/25A0/love2d-noise My only notable contribution is the fact that the noise is seedable; when compiling the shader you can supply a seed that influences the permutation ...
- Mon Aug 07, 2017 9:28 am
- Forum: Support and Development
- Topic: Transparent window with borderless window
- Replies: 20
- Views: 13478
Re: Transparent window with borderless window
You shouldn't because it means the window will not be fullscreen and if it's a video game then that will detract from experience. Games come in all shapes and sizes :) not all games need to be playable in fullscreen. Plus, it's a long standing convention that windows and any viewports in general ar...
- Sun Aug 06, 2017 3:00 pm
- Forum: Games and Creations
- Topic: Pixelated Love Logo
- Replies: 10
- Views: 13288
Re: Pixelated Love Logo
I agree with @Ulydev. The CLöve logo looks inconsistent. The pixels used for the letters "Löve" are larger than the ones used for "C". The text "CLöve" is not centered, while the text in the "Löve" logo is centered, and it doesn't look like a lot of love was p...
- Sat Aug 05, 2017 1:31 pm
- Forum: Games and Creations
- Topic: Froggy - a small frogger clone; the result of someone's first programming project
- Replies: 0
- Views: 1863
Froggy - a small frogger clone; the result of someone's first programming project
A friend and I made a little frogger clone for My First Game Jam . You can get it on itch.io if you want to give it a try. https://25a0.itch.io/froggy I know it's not much compared to other submissions on this board, but I thought I'd share it anyways, mostly because of the story around it. My frien...
- Tue Aug 01, 2017 11:53 pm
- Forum: Support and Development
- Topic: [android] ant debug fail
- Replies: 2
- Views: 2446
Re: [android] ant debug fail
ant can't find build.xml, possibly because it's not included in the version of SDK Tools you installed. Apparently this file (build.xml) and other ant related resources were removed in SDK Tools 25.3. You could try to install a version of SDK Tools prior to 25.3. I had the same problem and that work...
- Tue Aug 01, 2017 11:11 pm
- Forum: Support and Development
- Topic: I need some help getting my game onto android...
- Replies: 4
- Views: 4347
Re: I need some help getting my game onto android...
when running ant debug i get the following errors: BUILD FAILED C:\Users\Ovidios\Desktop\ANDROID_SDK\tools\ant\build.xml:538: Unable to resolve project target 'android-25' I ran into the same error message, and was able to fix it by replacing target=android-25 by target=android-19 in project.proper...
- Fri Jul 28, 2017 3:55 pm
- Forum: Libraries and Tools
- Topic: Quadtastic - A tool to manage sprite sheets and color palettes
- Replies: 10
- Views: 19990
Re: Quadtastic - A tool to manage sprite sheets and color palettes
I just released Quadtastic 0.6 . This update contains some bug fixes, and the two features that @D0NM suggested: - Exporters for JSON and XML, so Quadtastic is no longer limited to projects that use Lua, and - The path to the spritesheet is now saved as a relative path. This should make it easier to...
- Sat Jul 22, 2017 1:20 pm
- Forum: Libraries and Tools
- Topic: timetraveler.lua - A rewind module for LÖVE
- Replies: 9
- Views: 6545
Re: timetraveler.lua - A rewind module for LÖVE
Looks good to me :) That should work fine as long as the actual framerate is higher than the framerate that is specified in the module. But if the actual framerate drops (temporarily) below the framerate at which you want to record timeframes, then things get wonky again. If you want to cover those ...
- Fri Jul 21, 2017 8:02 pm
- Forum: Libraries and Tools
- Topic: timetraveler.lua - A rewind module for LÖVE
- Replies: 9
- Views: 6545
Re: timetraveler.lua - A rewind module for LÖVE
First of all, that's a cool idea for a module :) I get the same result; the rewind speed differs from the play speed when vsync is turned off. I compared the FPS while playing vs rewinding, and the framerate is higher during rewinding (about 270fps while rewinding vs 230fps while recording). That ma...