Scaling it to fit the screen
bump.lua integration shouldn't be too hard
Search found 69 matches
- Tue Dec 16, 2014 1:06 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 729221
- Tue Dec 16, 2014 12:39 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 729221
Re: Simple Tiled Implementation - STI v0.9.4
Two questions: How would I draw the map to the entire screen regardless of its resolution, and how easy would implementing bump.lua alongside STI be?
- Sat Dec 13, 2014 11:06 pm
- Forum: Games and Creations
- Topic: [LD31] Starside Takeover
- Replies: 5
- Views: 5809
Re: [LD31] Starside Takeover
Wow. This is actually really good. With a little bit more polish and content, I'd pay money for it as an app. With a lot more content, I think it could easily be a full-fledged game on Steam. You've certainly got the retro aesthetic down.
I hope to see more updates on it!
I hope to see more updates on it!
- Sat Nov 01, 2014 10:34 pm
- Forum: General
- Topic: Need a coder interested in developing a contra clone
- Replies: 6
- Views: 5758
Re: Anyone interested in coding a top down shooter with lov
Yes, those questions sound fascinating.
- Mon Oct 27, 2014 5:50 am
- Forum: General
- Topic: There is a LÖVE subreddit
- Replies: 2
- Views: 2318
There is a LÖVE subreddit
So I just found it today! I didn't even know it existed before now. It's at https://www.reddit.com/r/love2d.
- Wed Oct 22, 2014 6:39 pm
- Forum: General
- Topic: How to make a game with LOVE?
- Replies: 17
- Views: 10455
Re: How to make a game with LOVE?
Yeah, that's about right. I would recommend learning more about lua , the language that LOVE uses. Tables are fairly similar to C++/Java classes, but they're far closer to JavaScript objects. They can have both string and number keys (their index is 1), and can have numbers, strings and functions as...
- Tue Oct 21, 2014 11:30 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 165304
Re: LOVE3D: For Realsies
That's hilarious!
I can't wait for the Linux build.
I can't wait for the Linux build.
- Mon Aug 18, 2014 1:02 am
- Forum: Support and Development
- Topic: [SOLVED] What does ... mean?
- Replies: 7
- Views: 7057
Re: What does ... mean?
Thanks!
- Sun Aug 17, 2014 11:34 pm
- Forum: Support and Development
- Topic: [SOLVED] What does ... mean?
- Replies: 7
- Views: 7057
[SOLVED] What does ... mean?
I've seen ... in code samples and such, but what is it?
- Tue Jun 17, 2014 9:42 pm
- Forum: Support and Development
- Topic: Running love files on Ubuntu
- Replies: 9
- Views: 5087
Re: Running love files on Ubuntu
Find the Love.desktop file in /usr/share/applications, and open it in a text editor.
Edit the "command" line to read "love %f" (without the quotes)
Right click on the .love file, select properties, and navigate to the "open with" tab.
Select LOVE.
Done!
Edit the "command" line to read "love %f" (without the quotes)
Right click on the .love file, select properties, and navigate to the "open with" tab.
Select LOVE.
Done!