Search found 1911 matches
- Sun Jan 29, 2012 7:46 am
- Forum: General
- Topic: When does "scripting" become "programming"?
- Replies: 36
- Views: 13115
Re: When does "scripting" become "programming"?
Is it just the "interpreted" over "compiled" that is the ACTUAL difference I believe that the terms 'script' and 'scripting' apply to all interpreted languages (languages that do not run natively on a platform). Lua code can be 'compiled' too but the resulting Lua bytecode still...
- Wed Jan 25, 2012 6:18 am
- Forum: Support and Development
- Topic: Collision Detection Without Objects Moving Each Other?
- Replies: 3
- Views: 1504
Re: Collision Detection Without Objects Moving Each Other?
It should be noted that Box2D (2.0.1 not sure about later versions) doesn't report collisions between 2 static shapes.
- Wed Jan 25, 2012 6:02 am
- Forum: General
- Topic: Hypothetical: Making a word game and needing to check word..
- Replies: 23
- Views: 5932
Re: Hypothetical: Making a word game and needing to check wo
function isLetter (char) return (char == 'a' or char == 'b' or char == 'c' or char == 'd' or char == 'e' or char == 'f' or char == 'g' or char == 'h' or char == 'i' or char == 'j' or char == 'k' or char == 'l' or char == 'm' or char == 'n' or char == 'o' or char == 'p' or char == 'q' or char == 'r'...
- Tue Jan 24, 2012 7:19 am
- Forum: General
- Topic: Hypothetical: Making a word game and needing to check word..
- Replies: 23
- Views: 5932
Re: Hypothetical: Making a word game and needing to check wo
I mean, you could place every word in a table. But then checking them all would be extremely time consuming. It would probably work if the table words are KEYS to the table. Scanning a database from file would probably be too slow unless the database is indexed (you have an index table which stores...
- Tue Jan 24, 2012 7:09 am
- Forum: Games and Creations
- Topic: World Aviator!
- Replies: 15
- Views: 8523
Re: World Aviator!
Pretty cool concept. However I have a few suggestions:
-No altitude meter? No pitch/bank indicators?
-Flying with the gear down should lower your airspeed since it produces extra drag
-It might be cool to have some weather effects like wind
Good job though this is a nice prototype.
-No altitude meter? No pitch/bank indicators?
-Flying with the gear down should lower your airspeed since it produces extra drag
-It might be cool to have some weather effects like wind
Good job though this is a nice prototype.
- Mon Jan 23, 2012 2:09 pm
- Forum: General
- Topic: Powerful enough for larger projects?
- Replies: 16
- Views: 5821
Re: Powerful enough for larger projects?
CaveStory and VVVVVV wouldn't be a problem at all for Lua/Love but I think a game Limbo might not be feasible without modifying the C++ code of Box2D. Limbo, in my opinion, is way more advanced technologically than either CaveStory or VVVVVV. I would say it depends more on your architecture design s...
- Thu Jan 19, 2012 7:54 pm
- Forum: Games and Creations
- Topic: Herbie & Jamal
- Replies: 45
- Views: 19521
Re: Herbie & Jamal
Hey, just wanna say that I love the artstyle and the character designs.
- Wed Jan 11, 2012 1:21 pm
- Forum: Support and Development
- Topic: Math: Circular Movement
- Replies: 4
- Views: 2219
Re: Math: Circular Movement
cos and sin work with radians. In order to keep the distance between the 18 circles equal you would have to do something like: for i = 1, 18 do local angle = i/18 * math.pi + rotation local x, y = math.cos(angle), math.sin(angle) -- draw circle at x*radius, y*radius end 'radius' is the distance betw...
- Tue Jan 10, 2012 8:44 am
- Forum: Libraries and Tools
- Topic: Connection Paint
- Replies: 6
- Views: 3150
Re: Connection Paint
Pretty cool. I have a prototype that's quite similar to your app. Just a small suggestion: function checkAround(px, py) local dirs = { [1] = {0, -1}, [2] = {1, -1}, ... It's usually better to allocate tables that don't change only once. Lua is an interpreted language so it doesn't know that 'dirs' i...
- Tue Jan 10, 2012 5:44 am
- Forum: Support and Development
- Topic: Mouse: How to emulate "MouseLook" from FPS games?
- Replies: 24
- Views: 4906
Re: Mouse: How to emulate "MouseLook" from FPS games?
I tried locking the mouse to the window, then constantly moving the mouse to the center of the window and checking if the mouse moves to the left or the right. That probably won't work very well especially in windowed mode. If the user sweeps the mouse really fast and presses a button the Love wind...