Search found 792 matches

by SiENcE
Fri Oct 26, 2018 7:43 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 9816

Re: Seg fault on quit on macOS Mojave

No. The project I used it for died, there was no interest in it from the community, and with LÖVE 11.0 the Nuklear UI library broke and still hasn't been fully fixed to this day. I might get back to it (or rather, rewrite it, because Nuklear sucks) one day, but chances are it's dead for good. Hm it...
by SiENcE
Fri Oct 26, 2018 1:12 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 9816

Re: Seg fault on quit on macOS Mojave

grump wrote: Fri Oct 26, 2018 10:07 am When you call os.exit, love can't properly free allocated resources. This is normally not a problem, because the OS will clean up after the process.
Thx I'll try.

Btw. did you finished the layered effects of your particle editor?
by SiENcE
Fri Oct 26, 2018 9:54 am
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 9816

Re: Seg fault on quit on macOS Mojave

[ quote=grump post_id=223773 time=1540544344 user_id=139355] Maybe os.exit of lua or by use of ffi ? os.exit calls the normal C exit() function. It definitely works to quit LÖVE. Have you tried to call it? [/quote] Yes os.exit(0) or os.exit(1)? There is also this ffi option. I hope it works on osx. ...
by SiENcE
Thu Oct 25, 2018 9:56 pm
Forum: Support and Development
Topic: Seg fault on quit on macOS Mojave
Replies: 10
Views: 9816

Re: Seg fault on quit on macOS Mojave

I've maybe an equal problem but on 0.10.2. When love.event.push('quit') is called the window closes but love stays in the Dock until I kill it. It seems it hangs/ is freezed. Is there a "hard" way to quit löve? I need an urgent fix or solution ... :-/ Maybe os.exit of lua or by use of ffi ?
by SiENcE
Fri Oct 19, 2018 2:56 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 47
Views: 101526

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

pedrosgali wrote: Fri Oct 19, 2018 12:27 pm Congratulations, the game looks awesome. Can't wait to play it.
Thanks a lot!

If you like, please add the game to your Steam Wishlist.

This would help us to get more Steam coverage and bring another Löve Game on Big Steam Screen :cool: .
by SiENcE
Fri Oct 19, 2018 8:55 am
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 47
Views: 101526

Re: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

Any plans for a release on other targets in the near future too? Sure but after release. Linux is on my plan in the near future. But with only 4 wishes on Steam Wishlist...that's more work than it brings in. Sadly. Also supporting this over a longer time might be an issue. Later maybe Android and i...
by SiENcE
Thu Oct 18, 2018 2:10 pm
Forum: Games and Creations
Topic: Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018
Replies: 47
Views: 101526

Aeon of Sands - The Trail - a retro, post-apocalyptic RPG coming 4 Dec. 2018

Hey LÖVEers. I was quite silent the last 2 years. We where in crunch to finalize our 6+ years project. Wohh. It was a very, very, very long development time. We started around 2012, but now we have finished it. Release is this December. I hope you all enjoy the trailer and the upcomming release. St...
by SiENcE
Wed Oct 17, 2018 9:09 am
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 9
Views: 26112

Re: love-steam - Steamworks integration for LÖVE

Btw. there is also a project called lua-steam and they provide already precompiled binaries: https://github.com/uspgamedev/luasteam
by SiENcE
Mon Apr 09, 2018 8:48 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 108577

Re: LÖVE 11.0 released!

zorg wrote: Mon Apr 09, 2018 3:58 pmPaused at the very beginning == Stopped then, basically
Sure, but how do i know if a source was stopped or paused? Or do I have to remember that now? Before i had only to ask the source.