Search found 61 matches
- Sun May 31, 2009 9:09 pm
- Forum: General
- Topic: Hate: In love with C
- Replies: 55
- Views: 24660
Re: Hate: In love with C
Wow. I've never used any of those. Some of them I've never heard of. Let me explain: -Vala is a Gnome project, its aims to bring proper object orientation to GObject. Its syntax should be similar like C# and Java. The Vala compiler translates its code to C. -Scheme is the second big lisp dialect. -...
- Sun May 31, 2009 8:39 pm
- Forum: Support and Development
- Topic: GLSL in Löve
- Replies: 23
- Views: 16107
Re: GLSL in Löve
Still weird, as a lot of frequent visitors here (including me) use Linux/Mac all/most of the time. Hmm, i guess this is because Linux is more developer friendly imo (compilers included, dependencies can be installed with a package system) and this engine is aimed towards developers. About Mac i don...
- Sun May 31, 2009 8:27 am
- Forum: Support and Development
- Topic: GLSL in Löve
- Replies: 23
- Views: 16107
Re: GLSL in Löve
Why DX and not GLSL? There is nothing of DX you can't do in GLSL too, and GLSL runs under Windows fine, too.
Using DX, you split the platform support and this is always a bad thing, since some platforms will be disadvantaged after a time.
Using DX, you split the platform support and this is always a bad thing, since some platforms will be disadvantaged after a time.
- Sun May 31, 2009 8:22 am
- Forum: General
- Topic: Hate: In love with C
- Replies: 55
- Views: 24660
Re: Hate: In love with C
C is terrible, so the name fits well.
But there already is orx game engine for C.
If you want to choose, what about languages like Vala, Seed7, Objektpascal (Gnu/Freepascal), Oberon, Modula3 ,Scheme, Eiffel ,Erlang..?
But there already is orx game engine for C.
If you want to choose, what about languages like Vala, Seed7, Objektpascal (Gnu/Freepascal), Oberon, Modula3 ,Scheme, Eiffel ,Erlang..?
- Sun May 24, 2009 6:35 pm
- Forum: Games and Creations
- Topic: Example: effective rendering
- Replies: 14
- Views: 10528
Re: Example: effective rendering
The trick is to make them from vector graphics in inkscape. This way it is easier to make cartoon graphics than making them in gimp.
BTW: Nice TD Game.
BTW: Nice TD Game.
- Wed May 20, 2009 7:22 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1011097
Re: Avatars: OBEY!
Old Avatar
- Wed May 20, 2009 7:21 pm
- Forum: Support and Development
- Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
- Replies: 23
- Views: 17518
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
What's surprising about all the other libs taking 11 MB?
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.
- Mon May 18, 2009 12:51 pm
- Forum: Games and Creations
- Topic: Example: effective rendering
- Replies: 14
- Views: 10528
Re: Example: effective rendering
You can measure it by printing the fps every second I guess. pretty good looking, good-feeling game :) even though I'm a sworn enemy to the 1mistake-and-u-die genre (as you already know ;) ) ... 1mistake-and-u-die.. seems a pretty good title for a iwannabetheguy like game. :ultraglee: @Xcmd:Ok, tha...
- Mon May 18, 2009 12:45 pm
- Forum: Support and Development
- Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
- Replies: 23
- Views: 17518
Re: Löve on pandora (OpenGL es 2.0 or 1.1)
about 21 MB.
- Sun May 17, 2009 6:06 pm
- Forum: Games and Creations
- Topic: inflЁxion - [snake/pacman with particles]
- Replies: 47
- Views: 22294
Re: inflЁxion - [snake/pacman with particles]
width = xalso how do you use a config file for different resolutions?
height = y
fullscreen = false/true