Search found 61 matches

by sauer2
Sun May 31, 2009 9:09 pm
Forum: General
Topic: Hate: In love with C
Replies: 55
Views: 24660

Re: Hate: In love with C

Wow. I've never used any of those. Some of them I've never heard of. Let me explain: -Vala is a Gnome project, its aims to bring proper object orientation to GObject. Its syntax should be similar like C# and Java. The Vala compiler translates its code to C. -Scheme is the second big lisp dialect. -...
by sauer2
Sun May 31, 2009 8:39 pm
Forum: Support and Development
Topic: GLSL in Löve
Replies: 23
Views: 16107

Re: GLSL in Löve

Still weird, as a lot of frequent visitors here (including me) use Linux/Mac all/most of the time. Hmm, i guess this is because Linux is more developer friendly imo (compilers included, dependencies can be installed with a package system) and this engine is aimed towards developers. About Mac i don...
by sauer2
Sun May 31, 2009 8:27 am
Forum: Support and Development
Topic: GLSL in Löve
Replies: 23
Views: 16107

Re: GLSL in Löve

Why DX and not GLSL? There is nothing of DX you can't do in GLSL too, and GLSL runs under Windows fine, too.
Using DX, you split the platform support and this is always a bad thing, since some platforms will be disadvantaged after a time. :death:
by sauer2
Sun May 31, 2009 8:22 am
Forum: General
Topic: Hate: In love with C
Replies: 55
Views: 24660

Re: Hate: In love with C

C is terrible, so the name fits well. :P
But there already is orx game engine for C.
If you want to choose, what about languages like Vala, Seed7, Objektpascal (Gnu/Freepascal), Oberon, Modula3 ,Scheme, Eiffel ,Erlang..?
by sauer2
Sun May 24, 2009 6:35 pm
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10528

Re: Example: effective rendering

The trick is to make them from vector graphics in inkscape. This way it is easier to make cartoon graphics than making them in gimp. ;)
BTW: Nice TD Game.
by sauer2
Wed May 20, 2009 7:22 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1011097

Re: Avatars: OBEY!

Old Avatar :P
by sauer2
Wed May 20, 2009 7:21 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 17518

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

What's surprising about all the other libs taking 11 MB?
I'd rather expect Box2D to take more memory, since it's a very advanced 2D-Engine.
Even commercial Game Studios like 2D-Boy are using it.
by sauer2
Mon May 18, 2009 12:51 pm
Forum: Games and Creations
Topic: Example: effective rendering
Replies: 14
Views: 10528

Re: Example: effective rendering

You can measure it by printing the fps every second I guess. pretty good looking, good-feeling game :) even though I'm a sworn enemy to the 1mistake-and-u-die genre (as you already know ;) ) ... 1mistake-and-u-die.. seems a pretty good title for a iwannabetheguy like game. :ultraglee: @Xcmd:Ok, tha...
by sauer2
Mon May 18, 2009 12:45 pm
Forum: Support and Development
Topic: Löve on pandora (OpenGL es 2.0 or 1.1)
Replies: 23
Views: 17518

Re: Löve on pandora (OpenGL es 2.0 or 1.1)

about 21 MB.
by sauer2
Sun May 17, 2009 6:06 pm
Forum: Games and Creations
Topic: inflЁxion - [snake/pacman with particles]
Replies: 47
Views: 22294

Re: inflЁxion - [snake/pacman with particles]

also how do you use a config file for different resolutions?
width = x
height = y
fullscreen = false/true