Search found 80 matches
- Sun Nov 13, 2016 11:02 pm
- Forum: Libraries and Tools
- Topic: [TOOL] LÖVERocks - A package manager manager
- Replies: 32
- Views: 31648
Re: [TOOL] LÖVERocks - A package manager manager
changelog for 0.1.0 I haven't had to change loverocks for a really long time, so I figured I should give it a "stable" version bump. It still doesn't do everything it could, but I'm happy with what it has right now. LOVE 0.10.1 and 0.10.2, and luarocks 2.4.1 are directly supported. --game ...
- Thu Sep 15, 2016 5:50 am
- Forum: Support and Development
- Topic: What is a nifty way to make your LOVE app restart?
- Replies: 8
- Views: 7403
Re: What is a nifty way to make your LOVE app restart?
This is undocumented afaict but you can call love.init() to re-do the conf.lua part: https://bitbucket.org/rude/love/src/88e5a25da2a89dd6b5c3fcb4f260861d8fd1f0bf/src/scripts/boot.lua?at=default&fileviewer=file-view-default#boot.lua-331 To actually reload conf.lua so it reflects your changes, you...
- Mon Aug 29, 2016 4:01 am
- Forum: Support and Development
- Topic: (Partial) Text Adventure Questions
- Replies: 15
- Views: 8699
Re: (Partial) Text Adventure Questions
I would second the html5 idea: while love can do rich text/layouts, the browser is already purpose-built for it, and by default a lot more people will be interested in trying your game if they don't have to leave their browser to do it. for what its worth, javascript is not that different from lua, ...
- Sun Aug 28, 2016 3:35 pm
- Forum: Support and Development
- Topic: BulletManager (performance argument)
- Replies: 23
- Views: 9232
Re: BulletManager (performance argument)
Side note: the numeric for and ipairs aren't actually semantically equivalent. the length operator in Lua will give wrong results for tables with holes, where ipairs guarantees it will stop at the first nil. A better analog would be to just keep going until you find nil: local a = {1, 2, 3, 4, nil, ...
- Mon Aug 08, 2016 2:09 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 81
- Views: 89488
Re: [Lib] SUIT - Simple User Interface Toolkit
Hi, I'd like to use suit.anyHovered() in the love input callbacks (love.mousemoved, love.mousepressed ...), to check whether the input should go to what's beneath the GUI, or whether the GUI blocked the input. However, in these functions, anyHovered is always false. I assume this is because love.up...
- Mon Aug 01, 2016 10:53 pm
- Forum: Support and Development
- Topic: Camera logic to keep level and players within view
- Replies: 2
- Views: 2899
Re: Camera logic to keep level and players within view
For cameras I strongly suggest skimming this article:
http://www.gamasutra.com/blogs/ItayKere ... ollers.php
It's pretty exhaustive, including even the smash bros. example.
http://www.gamasutra.com/blogs/ItayKere ... ollers.php
It's pretty exhaustive, including even the smash bros. example.
- Tue Jul 26, 2016 7:55 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 240853
Re: ImGui löve module
I'm currently updating the module to stop using direct GL calls for rendering, and instead use LOVE for it, it works quite well but in terms of performances I can't find a way to avoid transfering the imgui vertex and index lists into a lua table and then send it to LOVE (which then transform it ba...
- Mon Jul 18, 2016 3:15 am
- Forum: Libraries and Tools
- Topic: autobatch: Automates the use of SpriteBatches when drawing
- Replies: 15
- Views: 15670
Re: autobatch: Automates the use of SpriteBatches when drawing
Ah! Awesome thing. I thought of doing something like that myself, a fair while ago, but never got around to it. I might take it for a spin sometime, see if I can integrate my texture atlas into it somehow, to allow batching even when the original images aren't the same. If you're already using a te...
- Fri Jul 08, 2016 1:54 am
- Forum: Support and Development
- Topic: Internet streaming
- Replies: 8
- Views: 4185
Re: Internet streaming
Not to nitpick, but one would think that streams used RT(S)P at least, and not http; you'd get the "playlist file" through http, that's possible, but whatever's inside it, usually one line, and not audio data, is the address from where the stream sends out the data proper. And despite löv...
- Thu Jul 07, 2016 3:18 am
- Forum: Support and Development
- Topic: Internet streaming
- Replies: 8
- Views: 4185
Re: Internet streaming
Internet radio isn't that complex, actually: usually it's just an endless http file that happens to contain mp3/ogg/whatever data. So you need, ultimately, 2 things: 1. A way to open a request and keep it open 2. A way to turn that data into a love.audio source The easiest way I see, since love.audi...