Oah, that *is* nice.
Now just turn it into a game
Search found 74 matches
- Thu Jul 23, 2009 5:18 am
- Forum: Games and Creations
- Topic: NONAME 0.0.0.0.1
- Replies: 14
- Views: 14347
- Thu Jul 23, 2009 5:12 am
- Forum: General
- Topic: drawing comparison algorithm
- Replies: 13
- Views: 8378
Re: drawing comparison algorithm
Heh, I know the feeling. Fortunately, experimenting stuff is not time lost. Be aware though that love.native is a C compiler. The example given was C++. But in this case, I'd try Lua anyway. Some of the stuff in the algorithm may be easier to write, and might run quite fast enough. And love.native i...
- Wed Jul 22, 2009 5:40 pm
- Forum: General
- Topic: drawing comparison algorithm
- Replies: 13
- Views: 8378
Re: drawing comparison algorithm
It's unfortunately a quite complex problem. There are many ways to solve it. I remember reading a very good tutorial on GameDev, but the site is down. It was rather similar to http://www.gskinner.com/blog/assets/GRalgorithm.html. However, the decision was made by using the cross product of the vecto...
- Wed Jul 22, 2009 3:11 pm
- Forum: Support and Development
- Topic: Gravity well in Love?
- Replies: 6
- Views: 5065
Re: Gravity well in Love?
Everything is possible :megagrin: You can either code it yourself if you know basic physics, or use the love.physics module, which will require you to know basic physics too, since you'll have to compute the forces yourself. But in any case, LÖVE is mainly an input/output engine. It notifies you of ...
- Wed Jul 22, 2009 8:53 am
- Forum: Support and Development
- Topic: How draw chinese word?
- Replies: 7
- Views: 4475
Re: How draw chinese word?
Many non-US chars are in ascii. Mmm, I'm sorry but that is not entirely correct. ASCII is on 7 bits only, and has 128 characters only: some nonprintable stuff and 123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ I suppose you meant any of the 8 bits encodings that uses...
- Tue Jul 21, 2009 9:53 pm
- Forum: Support and Development
- Topic: How draw chinese word?
- Replies: 7
- Views: 4475
Re: How draw chinese word?
Does "one day" mean 0.6? Because now that we have unicode input (well, at least locale translated input), it's be rather useless if we couldn't draw inputed text on screen...
EDIT: I suppose we don't use SDL_ttf then, since unicode works fine with it.
EDIT: I suppose we don't use SDL_ttf then, since unicode works fine with it.
- Tue Jul 21, 2009 8:08 am
- Forum: Support and Development
- Topic: Can't load image
- Replies: 3
- Views: 5096
Re: Can't load image
Heh don't worry about it
- Tue Jul 21, 2009 8:04 am
- Forum: Support and Development
- Topic: Nonphysical translated movement
- Replies: 5
- Views: 4782
Re: Nonphysical translated movement
One possibility is to have, for the wanted object, one variable holding the current position, and one for the target position. Then at each update(), you make the current position closer to the target position: x = x + (targetx - x) * coeff * dt (and same on y coord of course) This is equivalent to ...
- Mon Jul 20, 2009 8:24 am
- Forum: Support and Development
- Topic: Nonphysical translated movement
- Replies: 5
- Views: 4782
Re: Nonphysical translated movement
To draw an image multiplied by a color, you can use love.graphics.setColorMode(love.color_modulate), it will then use the current color to, well, modulate each sprite drawing. I'm not sure what you mean with your other question. There is no function to "move" a sprite. LÖVE does not rememb...
- Sun Jul 19, 2009 8:44 pm
- Forum: Support and Development
- Topic: Can't load image
- Replies: 3
- Views: 5096
Re: Can't load image
You can't load stuff from anywhere you want actually. It has to be in the same folder as your main.lua (or a subfolder), and to use the filename only: love.graphics.newImage("blah.png") love.graphics.newImage("subfolder/blah.png") This way, when you zip up your game folder into a...