Did you call rSpawn before you called rLoad?
It's hard to find the problem without giving the error or the .love file to run.
Search found 482 matches
- Thu Jun 05, 2014 2:27 am
- Forum: Support and Development
- Topic: Coding Problems
- Replies: 4
- Views: 1672
- Thu Jun 05, 2014 1:24 am
- Forum: General
- Topic: Poll monday: AMD or Nvidia
- Replies: 23
- Views: 7675
Re: Poll monday: AMD or Nvidia
I have a Palit Nvidia GTX 560ti 1gb and an Intel GMA 3100 on the computer I'm currently using (which, incidentally, is 6-7 years old now.) On the other (gaming) computer, I have a Sapphire Radeon R7 290x 4gb. It was the only high-end Radeon we found in our supplier, and we wanted to try different br...
- Wed Jun 04, 2014 3:00 am
- Forum: Support and Development
- Topic: [SOLVED] No gravity?
- Replies: 1
- Views: 1255
Re: No gravity?
... I think it's really obvious.
Well, if you already solved it yourself, you should add a [SOLVED] tag to the title of your post.
Well, if you already solved it yourself, you should add a [SOLVED] tag to the title of your post.
- Wed Jun 04, 2014 2:59 am
- Forum: Games and Creations
- Topic: LoveTank - Soft Launch
- Replies: 9
- Views: 5772
Re: LoveTank - Soft Launch
@Davidobot Yeah, that is a cool train simulator!! @substitute541 There is the complicated part about making a .love file for distribution. The code already reads tanks from the .love file and the AppData folder. In addition to distributing the .love file we need to distribute a Tank template (actua...
- Tue Jun 03, 2014 3:42 am
- Forum: Games and Creations
- Topic: LoveTank - Soft Launch
- Replies: 9
- Views: 5772
Re: LoveTank - Soft Launch
Very interesting concept. It's used before on trAInsported as mentioned by davis, but building an AI to manage freely moving tanks battling other tanks is a harder challenge for the players/programmers (if you leave the pathfinding part in trAInsported, it's actually quite simple.) Also, you may wan...
- Thu May 29, 2014 6:43 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 86170
Re: Oysi's 3D Rendering & Physics Engine
The graphics are becoming more and more like ROBLOX (save for that awesome light beams.) Incidentally, ROBLOX uses Lua for scripting so yeah.
And it looks more of a "sky plane" than a skybox. But anyways, still awesome as usual
And it looks more of a "sky plane" than a skybox. But anyways, still awesome as usual
- Thu May 15, 2014 2:53 am
- Forum: General
- Topic: Fast way to require files?
- Replies: 7
- Views: 4229
Re: Fast way to require files?
You should check first if the file is a .lua file. If it is, strip the ".lua" from the filename and require it. If it isn't, you can either ignore it, or check if it's a folder and require all the files in that folder (using recursion.)
- Tue May 13, 2014 5:49 am
- Forum: Support and Development
- Topic: POLL: Canvas and Shader Support
- Replies: 7
- Views: 2476
Re: POLL: Canvas and Shader Support
I currently don't have support for both shaders and canvases...
Hopefully by the next few weeks I would get my graphics card back now. At the moment I'm using Intel GMA 3000 (the base system was bought about 5-6 years ago, so yeah.)
Hopefully by the next few weeks I would get my graphics card back now. At the moment I'm using Intel GMA 3000 (the base system was bought about 5-6 years ago, so yeah.)
- Sat May 10, 2014 1:38 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1010211
Re: Avatars: OBEY!
I think you're supposed to PM a mod but I'm not sure.Hellkid98 wrote:"OBEY" I like it
How can I change my username btw? I checked the UCP but it doesn't seem like I'm able to change it .-.
- Fri May 09, 2014 1:29 am
- Forum: Libraries and Tools
- Topic: flux: A fast, lightweight tweening library
- Replies: 42
- Views: 33893
Re: flux: A fast, lightweight tweening library
Currently using tween.lua for my game but I *might* move to flux in the event I make huge complex tweens.
Also, this reminds me of a Java Tweening library I used in LibGDX before. They look pretty similar.
Also, this reminds me of a Java Tweening library I used in LibGDX before. They look pretty similar.