Search found 61 matches
- Fri Mar 28, 2014 2:19 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
Hi guys! I have a generic tablet (Tablet Titan 7010) and when I try to run Love for Android it simply displays a blue screen intead of the no-screen. I've tested it on my phone (Samsung Galaxy Y) and it works perfectly on it. I have no idea why it doesn't work on the tablet. Maybe the GPU drivers d...
- Thu Mar 27, 2014 4:47 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500538
Re: What's everyone working on? (tigsource inspired)
FixedShell32 wrote:This:
Edit: And looks GREAT! o.o
- Wed Mar 26, 2014 1:51 pm
- Forum: Support and Development
- Topic: Command line switches
- Replies: 3
- Views: 3166
Re: Command line switches
It's used for some initializations. You can see the code here.CorruptionEX wrote:Thank you, however, I am still curious about the 'embedded boot.lua' switch. What is that there for?
- Tue Mar 18, 2014 1:55 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
(...) 3) It would be great to reduce is size of the APK by not compiling unneeded modules. For example my game neither uses Box2d nor sound/audio so i guess I could reduce the size of the apk by some MB. (...) Sorry about the curiosity, but what kind is your game? Simple Puzzle game... Sound may be...
- Tue Mar 18, 2014 12:27 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
Sorry about the curiosity, but what kind is your game?boombuler wrote:(...)
3) It would be great to reduce is size of the APK by not compiling unneeded modules. For example my game neither uses Box2d nor sound/audio so i guess I could reduce the size of the apk by some MB.
(...)
- Mon Mar 17, 2014 12:21 pm
- Forum: Support and Development
- Topic: Physics problems.
- Replies: 11
- Views: 6069
Re: Physics problems.
(...) Do you have an example of using forces for linear movement? I'm working on a small project which uses love.physics for collision detection between actors and pixel collision for mouse clicks; I intend to also use force application for certain special powers/spells; but for the actors' movemen...
- Mon Mar 17, 2014 1:38 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
I tried using chrome mobile (more precisely using download app). You mean you used a third party download app, such as a download manager? This is very likely not to work. Instead you should choose "LÖVE for Android" when being asked: LÖVE Android Complete Action.png . When downloading wi...
- Sat Mar 15, 2014 3:36 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
Just downloaded beta2, and couldn't do file association thing (it keeps opening with a text editor app). Are you maybe using Firefox? The link + .love works for me when clicking on it using Chrome Mobile. Firefox Mobile is not working and I have no idea how to create intents from Firefox. :( I trie...
- Sat Mar 15, 2014 3:49 am
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
Yeah you cant turn the keyboard with my code since that is independant, you could implement your own keyboard thought and as tio point it out you can change the manifest to open the app in portrait mode so that it displays the keyboard in portrait but then if you turn the screen into landscape with...
- Fri Mar 14, 2014 11:17 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 415701
Re: love-android-sdl2 (native, 0.9.0)
You probably need to edit the manifest and repackage the apk.Ratchet wrote:The turn lib workes fine but I got a problem:
I need the keyboard and useto show it. But in portrait mode the keyboard is still in landscape mode. Is there a solution for that?Code: Select all
love.keyboard.setTextInput(true)