Search found 61 matches

by tio
Fri Mar 28, 2014 2:19 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

Hi guys! I have a generic tablet (Tablet Titan 7010) and when I try to run Love for Android it simply displays a blue screen intead of the no-screen. I've tested it on my phone (Samsung Galaxy Y) and it works perfectly on it. I have no idea why it doesn't work on the tablet. Maybe the GPU drivers d...
by tio
Thu Mar 27, 2014 4:47 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1500538

Re: What's everyone working on? (tigsource inspired)

Shell32 wrote:This:

Fixed ;)

Edit: And looks GREAT! o.o
by tio
Wed Mar 26, 2014 1:51 pm
Forum: Support and Development
Topic: Command line switches
Replies: 3
Views: 3166

Re: Command line switches

CorruptionEX wrote:Thank you, however, I am still curious about the 'embedded boot.lua' switch. What is that there for?
It's used for some initializations. You can see the code here.
by tio
Tue Mar 18, 2014 1:55 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

(...) 3) It would be great to reduce is size of the APK by not compiling unneeded modules. For example my game neither uses Box2d nor sound/audio so i guess I could reduce the size of the apk by some MB. (...) Sorry about the curiosity, but what kind is your game? Simple Puzzle game... Sound may be...
by tio
Tue Mar 18, 2014 12:27 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

boombuler wrote:(...)
3) It would be great to reduce is size of the APK by not compiling unneeded modules. For example my game neither uses Box2d nor sound/audio so i guess I could reduce the size of the apk by some MB.
(...)
Sorry about the curiosity, but what kind is your game?
by tio
Mon Mar 17, 2014 12:21 pm
Forum: Support and Development
Topic: Physics problems.
Replies: 11
Views: 6069

Re: Physics problems.

(...) Do you have an example of using forces for linear movement? I'm working on a small project which uses love.physics for collision detection between actors and pixel collision for mouse clicks; I intend to also use force application for certain special powers/spells; but for the actors' movemen...
by tio
Mon Mar 17, 2014 1:38 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

I tried using chrome mobile (more precisely using download app). You mean you used a third party download app, such as a download manager? This is very likely not to work. Instead you should choose "LÖVE for Android" when being asked: LÖVE Android Complete Action.png . When downloading wi...
by tio
Sat Mar 15, 2014 3:36 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

Just downloaded beta2, and couldn't do file association thing (it keeps opening with a text editor app). Are you maybe using Firefox? The link + .love works for me when clicking on it using Chrome Mobile. Firefox Mobile is not working and I have no idea how to create intents from Firefox. :( I trie...
by tio
Sat Mar 15, 2014 3:49 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

Yeah you cant turn the keyboard with my code since that is independant, you could implement your own keyboard thought and as tio point it out you can change the manifest to open the app in portrait mode so that it displays the keyboard in portrait but then if you turn the screen into landscape with...
by tio
Fri Mar 14, 2014 11:17 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 415701

Re: love-android-sdl2 (native, 0.9.0)

Ratchet wrote:The turn lib workes fine but I got a problem:

I need the keyboard and use

Code: Select all

love.keyboard.setTextInput(true)
to show it. But in portrait mode the keyboard is still in landscape mode. Is there a solution for that?
You probably need to edit the manifest and repackage the apk.