Search found 57 matches
- Sun Apr 01, 2018 11:20 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 110142
Re: LÖVE 11.0 released!
EXCITED. You guys are awesome! Thanks for putting in all the hard work.
- Sun Apr 01, 2018 8:28 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 93046
Re: [Library] tiny-ecs - Fast Simple Entity Component System
Inactive Systems should be updated manually or not at all via system:update(dt) Bakpakin, do I understand this correctly, that it's perfectly acceptable to just update each system manually with system:update() and never bother calling world:update() at all? This would be preferable in my current pr...
- Sun Mar 11, 2018 4:04 am
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 44535
Re: Microphone Support for LÖVE!
I'm having difficulty figuring out how to return a list of frequencies (or even just a single variable continually updated with the latest frequency) from microphone input using FFT. I just wonder if this is possible with this microphone library. Yes, it's certainly possible. You're more likely goi...
- Sun Feb 04, 2018 1:18 am
- Forum: Support and Development
- Topic: Scaling for android
- Replies: 8
- Views: 13432
Re: Scaling for android
Unless I'm missing something, this is all dealing only with graphical output. I think the scaling issue is bigger than that. I've also been working on a game that I want to automatically scale to any device resolution (without having to rebuild). You will need to scale everything in the game to matc...
- Fri Jan 26, 2018 11:30 pm
- Forum: General
- Topic: Sniper Rifle Zoom Effect
- Replies: 7
- Views: 4542
Re: Sniper Rifle Zoom Effect
Hey, this is awesome munki - thanks! Simple zooming like this is actually all I need.drunken_munki wrote: ↑Fri Jan 26, 2018 4:21 pm I did a mock up last night then realised that you wanted some sort of depth changes not just zooming.
- Fri Jan 26, 2018 1:45 am
- Forum: General
- Topic: Sniper Rifle Zoom Effect
- Replies: 7
- Views: 4542
Re: Sniper Rifle Zoom Effect
Ok, I see the issue. I was thinking about zooming always the centre of the screen, which is what changing the FOV does, but you want to zoom any part of it. Well, the problem is that you can't rotate the camera in 2D: it must always look perpendicular to the screen plane; otherwise it would distort...
- Fri Jan 26, 2018 1:20 am
- Forum: General
- Topic: Sniper Rifle Zoom Effect
- Replies: 7
- Views: 4542
Re: Sniper Rifle Zoom Effect
Why not? That's exactly how to do it, and what a FOV change produces, even in 3D. You're right! I was thinking of lens compression, where objects appear nearer to each other with longer lenses: http://www.learnmyshot.com/photos/026-telephoto/026-telephoto_post3.jpg But this only happens when the ca...
- Fri Jan 26, 2018 12:01 am
- Forum: General
- Topic: Sniper Rifle Zoom Effect
- Replies: 7
- Views: 4542
Sniper Rifle Zoom Effect
My 2D game involves various sprites moving around at multiple "depths" of a parallax backdrop. What I'd like to do is add a "sniper rifle" lens effect so the player can zoom in on one area. Lots of 3D games do this of course: https://upload.wikimedia.org/wikipedia/commons/9/93/Re...
- Mon Jan 22, 2018 2:35 am
- Forum: Libraries and Tools
- Topic: [library] shine - post processing effects for everyone
- Replies: 26
- Views: 22176
Re: [library] shine - post processing effects for everyone
Is there a demo for Shine/Moonshine that is compatible with LÖVE 0.10?
- Fri Jan 19, 2018 8:42 pm
- Forum: Support and Development
- Topic: Custom cursor is not visible in fullscreen
- Replies: 9
- Views: 5858
Re: Custom cursor is not visible in fullscreen
Oh, that's a clever way to snap to mouse. Like dragging something. Yes, and it's rock solid smooth. I could simply draw a regular image at the current mouse position ("do-it-yourself mouse cursor") to fix the problem, but there is very noticeable lag when doing that. The cursor is updated...