Search found 78 matches
- Thu Oct 24, 2019 12:14 pm
- Forum: Support and Development
- Topic: [Solved] Querying with a rectangle in Bump library
- Replies: 4
- Views: 2861
[Solved] Querying with a rectangle in Bump library
Hello everyone! It's me again! Let go to the main problem. I want to make some trees for my game. At first I could only make one tree grow straight, nothing. Then I plan to add leaves. After a while of thinking, I came up with this way. In the tree initialization function, I add the input parameter ...
- Wed Oct 16, 2019 1:14 pm
- Forum: Support and Development
- Topic: Keyboard Management Problem in Love2d
- Replies: 2
- Views: 2027
Re: Keyboard Management Problem in Love2d
Oh thank you! It works!
- Wed Oct 16, 2019 5:25 am
- Forum: Support and Development
- Topic: Keyboard Management Problem in Love2d
- Replies: 2
- Views: 2027
Keyboard Management Problem in Love2d
Hello eveyone. Let's go to the main problem. I'm making a platform game, and I'm making player movement. Now, he can double jump. And the problem begin here. When I hold the button up, my character is like just jumping higher, it's not clear between two jumps. Algorithm is fine. The problem is that ...
- Sat Oct 12, 2019 12:04 pm
- Forum: Support and Development
- Topic: How to make basic AI?
- Replies: 8
- Views: 4273
Re: How to make basic AI?
Check out this link: https://docs.w3cub.com/love/mousejoint/. Do game developers with love2d have to learn all these commands as a minimum requirement to be able to create good enough games? You're supposed to look into what a MouseJoint does. Once you understand it, you're supposed to learn the fu...
- Sat Oct 12, 2019 12:03 pm
- Forum: Support and Development
- Topic: How to make basic AI?
- Replies: 8
- Views: 4273
Re: How to make basic AI?
Check out this link: https://docs.w3cub.com/love/mousejoint/. Do game developers with love2d have to learn all these commands as a minimum requirement to be able to create good enough games? Depends on what your definition of good enough would be. One could make a game without ever using love.physi...
- Sat Oct 12, 2019 10:32 am
- Forum: Support and Development
- Topic: How to make basic AI?
- Replies: 8
- Views: 4273
Re: How to make basic AI?
Check out this link: https://docs.w3cub.com/love/mousejoint/. Do game developers with love2d have to learn all these commands as a minimum requirement to be able to create good enough games?
- Sat Oct 12, 2019 10:25 am
- Forum: Support and Development
- Topic: How to make basic AI?
- Replies: 8
- Views: 4273
Re: How to make basic AI?
You're using integer coordinates and comparing the position with the exact integer value of the target. When two ghosts collide, the position becomes noninteger, and then the result will never be equal to the target. Oh! You really professional! That is really the cause of my problem. Can you speci...
- Fri Oct 11, 2019 10:38 pm
- Forum: Support and Development
- Topic: How to make basic AI?
- Replies: 8
- Views: 4273
Re: How to make basic AI?
Please take a look at my file. In ghost.lua, I have only tested the enemy's free movement so I have not written the code for the part (if self.state == "chasing"), but it is not relevant. The problem I am facing right now is the free movement of the enemy. Please be patient, this error wil...
- Fri Oct 11, 2019 10:33 pm
- Forum: Support and Development
- Topic: How to make basic AI?
- Replies: 8
- Views: 4273
How to make basic AI?
Hello everyone. Let's go to the main problem. I try to create an AI enemy for my game. I want them to move freely around a certain range. When the player gets close enough, they will chase the player. When the player runs far enough, the enemy will return to their original position and continue movi...
- Mon Oct 07, 2019 10:19 pm
- Forum: Support and Development
- Topic: The big problem with loops running at the same time, about destroying objects and asking about how loops work
- Replies: 21
- Views: 12620