Search found 533 matches

by MadByte
Sun Sep 02, 2018 3:16 pm
Forum: Games and Creations
Topic: LandR - A puzzle platformer made with LÖVE
Replies: 13
Views: 15282

Re: LandR - A puzzle platformer made with LÖVE

Really cool. But the tutorial need to be clearer, how do I pull out the box to reach the elevator? :)
by MadByte
Sun Aug 19, 2018 7:01 pm
Forum: Games and Creations
Topic: Quinoa Vato: Test Phase
Replies: 20
Views: 16398

Re: Quinoa Vato: Test Phase

Please don't double/triple post. You can answer everyone in a single post.
by MadByte
Fri Aug 17, 2018 10:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499455

Re: What's everyone working on? (tigsource inspired)

Finally made some progress with in-game and editor UI element variations for my Space Taxi remake!
Also had time to improve and clean up some sprites. Next art tasks: Clean up and the first (default) tileset.
41 - SfgYAxn - Space Taxi!.png
41 - SfgYAxn - Space Taxi!.png (13.08 KiB) Viewed 1110 times
by MadByte
Wed Jun 20, 2018 7:26 pm
Forum: Games and Creations
Topic: Hangman Game
Replies: 5
Views: 5439

Re: Hangman Game

Nice :)
In case you're missing the ppl who complain about everything everytime:
- Not enough words, too easy
- Words get selected multiply times in a row, literally unplayable
- No AAA graphics, not immersive at all
- No battle royal mode?!
by MadByte
Sun May 27, 2018 8:35 am
Forum: Support and Development
Topic: Arg returns directory path and nothing else
Replies: 2
Views: 2007

Re: Arg returns directory path and nothing else

Thanks, easiest answer you ever had to give I guess.
I didn't used it for quite some time and I can remember that this worked in the past. "Arg" is also used in the Lua PIL that is linked
in my bookmarks, maybe I should update the link.
I go back to bed! n8
by MadByte
Sun May 27, 2018 8:26 am
Forum: Support and Development
Topic: Arg returns directory path and nothing else
Replies: 2
Views: 2007

Arg returns directory path and nothing else

Hey. Maybe it's just to early in the morning for me right now but for some reason I can't get behind it: -- Conf.lua function love.conf(t) t.console = true end -- main.lua local function foo(...) for _,v in ipairs(arg) do print(v) end end foo("Hello", "you", 1, 2, 3) -- Output: C...
by MadByte
Thu May 24, 2018 5:13 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499455

Re: What's everyone working on? (tigsource inspired)

I'm working on a new game design (again). It's based on an old turn-based strategy game called "Chaos" which released as Public Domain title on the Commodore Amiga, but I want to add my own twist to the gameplay and I'm also changing the theme from fantasy to sci-fi.. Old original: https:/...
by MadByte
Mon May 07, 2018 4:39 pm
Forum: Games and Creations
Topic: [WIP] Simple Farmer
Replies: 2
Views: 3460

Re: [WIP] Simple Farmer

Nice, I love farming games. The tool selection seems to be buggy though. I get different items with the same number and sometimes they switch positions (scythe switched from 3 to 1 for example). And yes, it's very basic. ^^ Definitely needs more gameplay mechanics and possibly some graphics. Do you ...
by MadByte
Sun Apr 01, 2018 10:21 am
Forum: Games and Creations
Topic: Starseeker
Replies: 10
Views: 12462

Re: Starseeker

Looking really good, well done!
To fix your Youtube link: Just put the "h47O7IS4pVE" into the bbcode.
by MadByte
Tue Mar 13, 2018 4:29 pm
Forum: Support and Development
Topic: [Hardon Collider] How to resolve collisions properly
Replies: 2
Views: 3976

[Hardon Collider] How to resolve collisions properly

Hey guys, it's very likely that I'm missing something, but I can't find any good way to resolve my collisions using Hardon Collider . The collision detection part works like a charm, but I don't get how I'm supposed to "connect" the colliding shapes to my actual in-game entities in order ...