Search found 53 matches

by genericdave
Sun Apr 03, 2011 9:41 pm
Forum: nLÖVE
Topic: Getting it into 'vanilla' love.
Replies: 17
Views: 92196

Re: Getting it into 'vanilla' love.

bartbes wrote:I did cmake before, turned out to be hell though.
Unfortunate...
by genericdave
Sun Apr 03, 2011 9:15 pm
Forum: Support and Development
Topic: Arbitrary scissor shapes?
Replies: 11
Views: 3878

Re: Arbitrary scissor shapes?

It would, in fact, not be an improvement. Everything I'm looking at besides masks are quite limited to aligned rectangles. It looks like we need more flexibility in our alpha compositing options. Namely, we need to be able to alpha mask things without going in and setting each pixel by hand. I tried...
by genericdave
Sun Apr 03, 2011 10:06 am
Forum: Support and Development
Topic: Arbitrary scissor shapes?
Replies: 11
Views: 3878

Re: Arbitrary scissor shapes?

Hmm, looks like löve might eventually be able to do this with simple blending modes. Like this. I could be dead wrong, however.
by genericdave
Sun Apr 03, 2011 9:04 am
Forum: Support and Development
Topic: Arbitrary scissor shapes?
Replies: 11
Views: 3878

Re: Arbitrary scissor shapes?

Clipping masks in general are unlovely? Or are you talking about specifically as a solution to this?
by genericdave
Sun Apr 03, 2011 8:56 am
Forum: Support and Development
Topic: Arbitrary scissor shapes?
Replies: 11
Views: 3878

Re: Arbitrary scissor shapes?

that would be horribly, horribly slow. Yeah, that's basically what has me stumped here. Accessing image data directly is expensive. I don't think a reasonable implementation of this is possible with löve currently. I'm a bit surprised to find that Opengl restricts its scissors and viewports to rect...
by genericdave
Sun Apr 03, 2011 7:04 am
Forum: Support and Development
Topic: Arbitrary scissor shapes?
Replies: 11
Views: 3878

Arbitrary scissor shapes?

Alright, I know full well that löve only supports rectangular scissor buffers. What I'm wondering if there's any other way I could get an irregular viewport-like shape drawn to the screen. Could I, for example, draw to a framebuffer and then create an arbitrary shape that could clear part of that bu...
by genericdave
Sun Apr 03, 2011 6:49 am
Forum: nLÖVE
Topic: Getting it into 'vanilla' love.
Replies: 17
Views: 92196

Re: Getting it into 'vanilla' love.

This is rather exciting. Oh, and cmake sounds cool. I hate developing in C or C++, but when I do I always look for ways to keep the build system simple.
by genericdave
Sun Apr 03, 2011 3:54 am
Forum: Libraries and Tools
Topic: lQuery
Replies: 64
Views: 33022

Re: lQuery

Mercurial and BitBucket are my favorite. Also, free unlimited private repos for students: http://blog.bitbucket.org/2011/04/01/free-unlimited-user-source-code-hosting-for-university-students/ Holy shit! Free unlimited hosting! I'm never going back! I can create my own repo on my server, I don't nee...
by genericdave
Sat Apr 02, 2011 9:18 pm
Forum: Libraries and Tools
Topic: lQuery
Replies: 64
Views: 33022

Re: lQuery

Alright, after a bit more research and playing around, I've decided that Mercurial rocks some major socks. Bitbucket seems quite nice as well. Now I can pretend to be a big grown-up programmer! :awesome:
by genericdave
Sat Apr 02, 2011 8:26 pm
Forum: Games and Creations
Topic: Volley Brawl is for sale in the USC
Replies: 41
Views: 13160

Re: Volley Brawl is for sale in the USC

That's actually a lot more than I was expecting.