Search found 1077 matches
- Tue Oct 28, 2014 10:49 pm
- Forum: Support and Development
- Topic: [CLOSED] love.math.triangulate bugs out
- Replies: 10
- Views: 7278
Re: love.math.triangulate bugs out with "very concave" polyg
Have you messed around with it a bit? I'll try and record a video of when it breaks for me, I'm sure I never crossed any old polyline segments, and thats basically the only difference for non-simple polygons, no? Video: https://gfycat.com/JauntyShockedBigmouthbass btw I like your project naming conv...
- Tue Oct 28, 2014 8:36 pm
- Forum: Support and Development
- Topic: [CLOSED] love.math.triangulate bugs out
- Replies: 10
- Views: 7278
Re: love.math.triangulate bugs out with "very concave" polyg
Also I'm too dumb to write a better algorhytmn's implementation for this, but I did find one that should do this correctly: Seidel's polygon triangulation Decompose the Polygon into Trapezoids. Decompose the Trapezoids into Monotone Polygons. Triangulate the Monotone Polygons. (can be left out for r...
- Tue Oct 28, 2014 8:19 pm
- Forum: Support and Development
- Topic: [CLOSED] love.math.triangulate bugs out
- Replies: 10
- Views: 7278
[CLOSED] love.math.triangulate bugs out
I tried modelling a player as a simple polygon, but obviously I ended up with something concave. I tried using love.math.triangulate() to turn it into (convex) triangles so I can draw it, but that function fails as soon as you have some kind of "S" shape in your polygon: https://love2d.org...
- Tue Oct 14, 2014 1:06 pm
- Forum: Support and Development
- Topic: LÖVE 0.90 and Quads
- Replies: 2
- Views: 2208
Re: LÖVE 0.90 and Quads
I know, and I realized right after I posted it the second time.Nixola wrote:You can use lg.draw exactly as you'd use lg.drawq
Also, please, don't double post: the reason you didn't see your former post is that, since it's your first one, it had to be approved, to prevent newcomers from spamming.
- Tue Oct 14, 2014 1:04 pm
- Forum: Support and Development
- Topic: [Solved] Drawing Quads and SetWrap?
- Replies: 2
- Views: 2052
Re: Drawing Quads and SetWrap?
Edit: ooooh, okay, I didn't see there was an overloaded function available
- Mon Oct 13, 2014 5:21 pm
- Forum: Support and Development
- Topic: [Solved] Drawing Quads and SetWrap?
- Replies: 2
- Views: 2052
[Solved] Drawing Quads and SetWrap?
Hello,
I wanted to draw a background sprite with WrapModes "repeat", "repeat" to fill my canvas.
I tried to do it somewhat like this is gone.
So how do we now draw Images to a size other than their native one? And if we can't, why does Quad still exist?
I wanted to draw a background sprite with WrapModes "repeat", "repeat" to fill my canvas.
I tried to do it somewhat like this
Code: Select all
love.graphics.drawq
So how do we now draw Images to a size other than their native one? And if we can't, why does Quad still exist?
- Mon Oct 13, 2014 5:16 pm
- Forum: Support and Development
- Topic: LÖVE 0.90 and Quads
- Replies: 2
- Views: 2208
LÖVE 0.90 and Quads
Hello, I'm trying to draw a background Image with WrapMode ("repeat", "repeat") so I can easily fill my canvas with it. I wanted to do it something like this , but love.graphics.drawq has been removed. How do we draw an image with a size to make it wrap now? I cannot find any fun...