Why wouldn't it make sense? I'm just curious.
Because you would have to cycle through each ball anyway?
Is this then known as procedural programming?
Search found 54 matches
- Wed Dec 16, 2015 11:10 pm
- Forum: General
- Topic: Multiple Collision Checking
- Replies: 2
- Views: 1337
- Wed Dec 16, 2015 10:33 pm
- Forum: General
- Topic: Multiple Collision Checking
- Replies: 2
- Views: 1337
Multiple Collision Checking
Hi there! I'm quite new to löwe and was just wondering as I looked through the Documentation if there are keywords like "self" or "other". For example I had a project in GameMaker where some circles were created and then simulated elastic collision physics on each other. This was...
- Tue Dec 15, 2015 3:21 pm
- Forum: General
- Topic: Starting up on Löwe
- Replies: 12
- Views: 6791
Re: Starting up on Löwe
Thanks a lot for the fast and helpful replies. They helped a lot. Well I can see that it's a problem for some people to release their source code. Not really a matter for me because I don't think I will ever publish something. Well, never say never. Is there absolutely no way to "protect" ...
- Mon Dec 14, 2015 9:09 pm
- Forum: General
- Topic: Starting up on Löwe
- Replies: 12
- Views: 6791
Starting up on Löwe
Hi there! I'm totally new to Löwe. Just found out about Love2d a few days ago and I'm shocked how simple, fast and flexible it seems. Loading it up, coding something and making a executable file is super easy! However I'm a bit curious why Löwe has never been used for bigger projects. I'm not talkin...