Search found 54 matches

by adge
Wed Dec 16, 2015 11:10 pm
Forum: General
Topic: Multiple Collision Checking
Replies: 2
Views: 1337

Re: Multiple Collision Checking

Why wouldn't it make sense? I'm just curious.
Because you would have to cycle through each ball anyway?

Is this then known as procedural programming?
by adge
Wed Dec 16, 2015 10:33 pm
Forum: General
Topic: Multiple Collision Checking
Replies: 2
Views: 1337

Multiple Collision Checking

Hi there! I'm quite new to löwe and was just wondering as I looked through the Documentation if there are keywords like "self" or "other". For example I had a project in GameMaker where some circles were created and then simulated elastic collision physics on each other. This was...
by adge
Tue Dec 15, 2015 3:21 pm
Forum: General
Topic: Starting up on Löwe
Replies: 12
Views: 6791

Re: Starting up on Löwe

Thanks a lot for the fast and helpful replies. They helped a lot. Well I can see that it's a problem for some people to release their source code. Not really a matter for me because I don't think I will ever publish something. Well, never say never. Is there absolutely no way to "protect" ...
by adge
Mon Dec 14, 2015 9:09 pm
Forum: General
Topic: Starting up on Löwe
Replies: 12
Views: 6791

Starting up on Löwe

Hi there! I'm totally new to Löwe. Just found out about Love2d a few days ago and I'm shocked how simple, fast and flexible it seems. Loading it up, coding something and making a executable file is super easy! However I'm a bit curious why Löwe has never been used for bigger projects. I'm not talkin...