Search found 1459 matches

by T-Bone
Sat Jul 09, 2011 8:30 am
Forum: Support and Development
Topic: Alternative tile implementation
Replies: 46
Views: 10771

Re: Alternative tile implementation

I have a macbook pro (2009) and it does not support framebuffers. That sounds... Horrible. Truly terrifying if that's the case. I really hope it supports sqaure PO2 framebuffers, otherwise this could really be an issue. Try this: http://dl.dropbox.com/u/7572962/algal.love This game shows first a ti...
by T-Bone
Fri Jul 08, 2011 9:03 am
Forum: General
Topic: Idea: Graphical IDE
Replies: 14
Views: 6491

Re: Idea: Graphical IDE

The result would be something like a multiplatform Game Maker, which is something I think the world really needs. I've already got some ideas of how the interface would be. An editor (or a Graphical IDE as you call it) has its advantages and disadvantages. In the case of Love2D this might not be ve...
by T-Bone
Fri Jul 08, 2011 7:40 am
Forum: General
Topic: Idea: Graphical IDE
Replies: 14
Views: 6491

Re: Idea: Graphical IDE

A Graphical IDE isn't a stupid idea, though I think it should be separate from the framework in the sense that it shouldn't be a default thing. I think a lot of the users here probably prefer to just program in whatever program's they are comfortable with. Of course. What I intend to make is a trul...
by T-Bone
Fri Jul 08, 2011 7:13 am
Forum: General
Topic: Idea: Graphical IDE
Replies: 14
Views: 6491

Idea: Graphical IDE

Thinking big is what has brought humanity this far, is it not? While I haven't finished a single game in LÖVE yet, I can't help but to already think about developing a graphical IDE for LÖVE. I think Lua scripts for LÖVE are very well suited to be automatically generated by a program in comparison t...
by T-Bone
Fri Jul 08, 2011 7:06 am
Forum: Support and Development
Topic: C++ programmer going into LOVE
Replies: 7
Views: 3277

Re: C++ programmer going into LOVE

example={} example.attribute = 4 function example:method() self.attribute = self.attribute + 1 end function newExampleObject() newObject = {} setmetatable(newObject,example) example.__index=example return newObject end That could be rephrased as: example = {} example.__index = example ... function ...
by T-Bone
Fri Jul 08, 2011 7:04 am
Forum: Support and Development
Topic: Alternative tile implementation
Replies: 46
Views: 10771

Re: Alternative tile implementation

Currently, all menus and all tiles in-game depend on framebuffers, so that's not a very good solution for me :P
by T-Bone
Thu Jul 07, 2011 7:51 pm
Forum: General
Topic: Dyslexie
Replies: 6
Views: 1545

Re: Dyslexie

I'm very much looking forward to using the Ubuntu Mono font when it's done. The Ubuntu font, as it is, is very easy on the eyes and generally pleasant to read. If it's good for dyslectics, then it's even better!
by T-Bone
Thu Jul 07, 2011 6:57 pm
Forum: Support and Development
Topic: Audio Help [Where do I put audio file?Please help.]
Replies: 13
Views: 6273

Re: Audio Help [Where do I put audio file?Please help.]

Also, isn't LÖVE case sensitive to filenames? There is a difference between "pling.wav" and "Pling.wav", is it not?
by T-Bone
Thu Jul 07, 2011 6:52 pm
Forum: Support and Development
Topic: C++ programmer going into LOVE
Replies: 7
Views: 3277

Re: C++ programmer going into LOVE

As it has already been pointed out, Lua does not have real object orientation built in. It comes very close if you master metatables, though. As a matter of fact, after just a few weeks of Lua, I find metatables to be very useful and flexible. Before Lua, I mainly wrote Java so programming without O...
by T-Bone
Wed Jul 06, 2011 11:01 am
Forum: Support and Development
Topic: Engine crash on start; Windows XP
Replies: 25
Views: 11795

Re: Engine crash on start; Windows XP

Nickmaster24 wrote:I give up; I'll use my other laptop to test run my code...
That doesn't sound good. The one reason I found LÖVE so nice was that it seemed to run perfectly on everything, it simply "just worked".