Search found 1459 matches
- Sat Jul 09, 2011 8:30 am
- Forum: Support and Development
- Topic: Alternative tile implementation
- Replies: 46
- Views: 10771
Re: Alternative tile implementation
I have a macbook pro (2009) and it does not support framebuffers. That sounds... Horrible. Truly terrifying if that's the case. I really hope it supports sqaure PO2 framebuffers, otherwise this could really be an issue. Try this: http://dl.dropbox.com/u/7572962/algal.love This game shows first a ti...
- Fri Jul 08, 2011 9:03 am
- Forum: General
- Topic: Idea: Graphical IDE
- Replies: 14
- Views: 6491
Re: Idea: Graphical IDE
The result would be something like a multiplatform Game Maker, which is something I think the world really needs. I've already got some ideas of how the interface would be. An editor (or a Graphical IDE as you call it) has its advantages and disadvantages. In the case of Love2D this might not be ve...
- Fri Jul 08, 2011 7:40 am
- Forum: General
- Topic: Idea: Graphical IDE
- Replies: 14
- Views: 6491
Re: Idea: Graphical IDE
A Graphical IDE isn't a stupid idea, though I think it should be separate from the framework in the sense that it shouldn't be a default thing. I think a lot of the users here probably prefer to just program in whatever program's they are comfortable with. Of course. What I intend to make is a trul...
- Fri Jul 08, 2011 7:13 am
- Forum: General
- Topic: Idea: Graphical IDE
- Replies: 14
- Views: 6491
Idea: Graphical IDE
Thinking big is what has brought humanity this far, is it not? While I haven't finished a single game in LÖVE yet, I can't help but to already think about developing a graphical IDE for LÖVE. I think Lua scripts for LÖVE are very well suited to be automatically generated by a program in comparison t...
- Fri Jul 08, 2011 7:06 am
- Forum: Support and Development
- Topic: C++ programmer going into LOVE
- Replies: 7
- Views: 3277
Re: C++ programmer going into LOVE
example={} example.attribute = 4 function example:method() self.attribute = self.attribute + 1 end function newExampleObject() newObject = {} setmetatable(newObject,example) example.__index=example return newObject end That could be rephrased as: example = {} example.__index = example ... function ...
- Fri Jul 08, 2011 7:04 am
- Forum: Support and Development
- Topic: Alternative tile implementation
- Replies: 46
- Views: 10771
Re: Alternative tile implementation
Currently, all menus and all tiles in-game depend on framebuffers, so that's not a very good solution for me
Re: Dyslexie
I'm very much looking forward to using the Ubuntu Mono font when it's done. The Ubuntu font, as it is, is very easy on the eyes and generally pleasant to read. If it's good for dyslectics, then it's even better!
- Thu Jul 07, 2011 6:57 pm
- Forum: Support and Development
- Topic: Audio Help [Where do I put audio file?Please help.]
- Replies: 13
- Views: 6273
Re: Audio Help [Where do I put audio file?Please help.]
Also, isn't LÖVE case sensitive to filenames? There is a difference between "pling.wav" and "Pling.wav", is it not?
- Thu Jul 07, 2011 6:52 pm
- Forum: Support and Development
- Topic: C++ programmer going into LOVE
- Replies: 7
- Views: 3277
Re: C++ programmer going into LOVE
As it has already been pointed out, Lua does not have real object orientation built in. It comes very close if you master metatables, though. As a matter of fact, after just a few weeks of Lua, I find metatables to be very useful and flexible. Before Lua, I mainly wrote Java so programming without O...
- Wed Jul 06, 2011 11:01 am
- Forum: Support and Development
- Topic: Engine crash on start; Windows XP
- Replies: 25
- Views: 11795
Re: Engine crash on start; Windows XP
That doesn't sound good. The one reason I found LÖVE so nice was that it seemed to run perfectly on everything, it simply "just worked".Nickmaster24 wrote:I give up; I'll use my other laptop to test run my code...