Search found 80 matches

by Hydrogen Maniac
Fri Oct 22, 2021 9:32 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Re: Lead Haul - Old-school space pirate FPS

The question is what were the models made in if they work with one version and not with the other? If the library itself was wrong and was changed, but all those model obj creators didn't change. So how did models work before this change was made? And if I ever learn to use Crocotile and export obj...
by Hydrogen Maniac
Tue Oct 19, 2021 9:20 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Re: Lead Haul - Old-school space pirate FPS

I just wonder how good the performance of g3D is. How detailed can polygonal objects be before you start losing frames? I haven't done much in depth performance testing but from what I have gathered g3d seems to be able to handle polygon counts in the low millions but struggles a bit when those pol...
by Hydrogen Maniac
Sat Oct 16, 2021 4:03 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Re: Lead Haul - Old-school space pirate FPS

It sucks because if it weren't for the performance of the actual raycasting it would be perfect. I only have the resolution set to 320 columns but also implemented options to cut it in half (160) or adjust anywhere in-between (where it lets you have the rays on the edges of the screen be doubled bu...
by Hydrogen Maniac
Tue Oct 12, 2021 9:47 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Re: Lead Haul - Old-school space pirate FPS

Neat on the first look, Yay for having bullets you can see and dodge :D Lets see how fast i can finish it. I am kinda in need of a keyconfig tho, not having wasd on my keyboard, gotta find a working controller... If ppl would at least ad arrow keys to the controls.... I am kinda in need of a keycon...
by Hydrogen Maniac
Tue Sep 28, 2021 6:35 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Re: Lead Haul - Old-school space pirate FPS

Glad to see the age-old tradition of raycasters (even though this is full 3D) living on :) Super smooth action and the shotgun feels like a charm to use! Really like the whole aesthetic as well - great job! Thanks for the link to Crocotile 3D - that's a cool piece of software, makes 3D modeling bar...
by Hydrogen Maniac
Sun Sep 26, 2021 9:26 pm
Forum: Games and Creations
Topic: TRYH4RD - A short, challenging boss rush with melee combat!
Replies: 4
Views: 10162

Re: TRYH4RD - A short, challenging boss rush with melee combat!

Really well done! I got back up 7 times on standard mode and 45 times on conqueror mode. The last fight was the most hype thing I think I have ever experienced in game jam game. Gave me furi vibes in the best possible way, I've always really liked games where ng+ is the "real" playthrough....
by Hydrogen Maniac
Sun Sep 26, 2021 1:18 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Re: Lead Haul - Old-school space pirate FPS

This is awesome! I've always wanted to make one of these games. Love the colorful graphics, Controls feel great. Only note i have is it's a bit easy. Thanks, I only ever had FPS veterans to playtest the game so I thought erring on the side of caution was better than to make it too punishing. Edit: ...
by Hydrogen Maniac
Mon Sep 20, 2021 9:30 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 54205

Lead Haul - Old-school space pirate FPS

Hi, everyone! :awesome: I rarely get to finish any of my projects so I'm super stoked to present to you: https://love2d.org/imgmirrur/mdbpqN9.png Lead Haul is a first person shooter inspired by some of the classics of the genre with the usual assortment of key hunting, ludicrous gibs and wall humpi...
by Hydrogen Maniac
Mon Mar 08, 2021 5:58 pm
Forum: Games and Creations
Topic: Sea Traders
Replies: 7
Views: 7795

Re: Sea Traders

randomnovice wrote: Mon Mar 08, 2021 10:19 am I think I've found a better balance on the next edition
Feels way better now, and the autosave works well too!
by Hydrogen Maniac
Sun Mar 07, 2021 10:56 pm
Forum: Games and Creations
Topic: Sea Traders
Replies: 7
Views: 7795

Re: Sea Traders

This is really impressive and fun, good job! :awesome: I'm looking forward to where you're going with this, the world could always do with more pirate games. My only issue with the game is how travelling from island to island isn't very engaging while also being something you spend quite a lot of ti...