Search found 3444 matches

by zorg
Sun Dec 10, 2023 3:08 am
Forum: Support and Development
Topic: LÖVE 11.5 — is Windows 7 no longer supported?
Replies: 5
Views: 10137

Re: LÖVE 11.5 — is Windows 7 no longer supported?

It seems like i did speak a bit soon, since after i wrote that post, Sasha did push a change to the repository called "Workaround for Windows 7 runtime compatibility", so maybe it might still be able to work.
by zorg
Sat Dec 09, 2023 11:17 pm
Forum: Support and Development
Topic: LÖVE 11.5 — is Windows 7 no longer supported?
Replies: 5
Views: 10137

Re: LÖVE 11.5 — is Windows 7 no longer supported?

Hi; I remember this issue being posted about on the discord; this wasn't a conscious decision on löve's part as far as i know, it's just that PhysFS, what löve uses for love.filesystem stuff, has some things hardcoded at compile time that stopped working when 11.5 had a new version of that included ...
by zorg
Wed Nov 29, 2023 8:40 am
Forum: Support and Development
Topic: table in love.event.push will lose metatable
Replies: 3
Views: 1807

Re: table in love.event.push will lose metatable

you should not use löve's event mechanics like that; yes, you should implement your own.
by zorg
Tue Nov 28, 2023 11:08 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10180

Re: [solved] Animation - For Limit Must Be A Number

Yeah, my badly written simplistic code that can make a character in a game act semi-smart is more of an AI than any massive information corpus consuming "single-minded" neural net. .3
by zorg
Fri Nov 24, 2023 7:03 pm
Forum: General
Topic: What makes a good level?
Replies: 6
Views: 33440

Re: What makes a good level?

The level shouldn't be deliberately designed to frustrate people, for one, although it might be hard defining the difference between frustrating and challening in a generalized way that would apply to all types of players. For the last part of the question, for me specifically, i went back to multip...
by zorg
Fri Nov 24, 2023 7:29 am
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10180

Re: [solved] Animation - For Limit Must Be A Number

I don't consider ChatGPT bad because it's "newfangled", as you might want to imply; i consider it bad because it's not reliable.
I would consider a badly written manuscript full of errors documenting lua just as bad.

That said, i do hope you'll find at least the sheepo tutorials helpful.
by zorg
Sun Nov 19, 2023 4:19 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10180

Re: Animation - For Limit Must Be A Number

@zorg Why are you that grumpy? I'm still learning and due to not having anyone, who is familiar with Lua coding, besides of this forum, i only can ask an AI for help. So i think, it's a valid way to learn stuff. I'm not grumpy, i told you a statement i believed to be actually good for you. That sai...
by zorg
Sun Nov 12, 2023 10:57 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 10180

Re: Animation - For Limit Must Be A Number

Hey darkfrei! Thank you very much for the fast reply. That's a good question, i did'nt define it anywhere. :ultraglee: I got the code from chat gpt and asked it to remove the image:getHeight function, because the code got pretty slow suddenly. I saw, that you animate your games with separated sprit...
by zorg
Sun Nov 12, 2023 6:12 pm
Forum: Support and Development
Topic: How to use a LuaRocks project with a LÖVE one?
Replies: 12
Views: 11362

Re: How to use a LuaRocks project with a LÖVE one?

I just realised that I necroposted, sorry. I am still struggling with how to use external libraries. Can somebody let me know how to install loverocks on macOS? Or give me some other solution for incorporating external libraries into a love project? Most people are deathly allergic to anything luar...
by zorg
Fri Nov 10, 2023 1:25 am
Forum: Libraries and Tools
Topic: moonODE (Open Dynamics Engine (ODE)) bindings
Replies: 17
Views: 71268

Re: moonODE (Open Dynamics Engine (ODE)) bindings

As for when the next version releases (probably both 11.5 and 12.0), soon(tm) maybe, but it's just a mildly informed and moreso assumed hunch :3