Search found 93 matches
- Fri Jul 05, 2013 6:22 pm
- Forum: General
- Topic: Where do you find artists?
- Replies: 3
- Views: 1592
Re: Where do you find artists?
opengameart.org
- Tue Jul 02, 2013 3:13 pm
- Forum: General
- Topic: Creating a complex game
- Replies: 14
- Views: 8982
Re: Creating a complex game
Im just gonna post this https://www.love2d.org/wiki/Category:Libraries and say every thing is there.
Other then that, a lot of reading and doing it all on your own.
Other then that, a lot of reading and doing it all on your own.
- Mon Jul 01, 2013 6:54 pm
- Forum: Support and Development
- Topic: Problems with ATL and stuff
- Replies: 54
- Views: 11806
Re: Problems with ATL and stuff
yeah, but depending on what you want you could have the player move into the fire and have it deal damage or what ever. But yeah same concept.
- Mon Jul 01, 2013 6:48 pm
- Forum: Support and Development
- Topic: Problems with ATL and stuff
- Replies: 54
- Views: 11806
Re: Problems with ATL and stuff
Test your collision before moving, if moving into that tile would be a collision dont move. all you have to do is know what direction your moving, what tile your on and what tile your moving to.
- Mon Jul 01, 2013 6:28 pm
- Forum: Support and Development
- Topic: Problems with ATL and stuff
- Replies: 54
- Views: 11806
Re: Problems with ATL and stuff
Are you meaning to use 2 diff vars for speed? you have object.speed for x and object.flyspeed for y function player:update(dt) local halfX = object.w / 2 local halfY = object.h / 2 object.x_vel = math.clamp(object.x_vel, -object.speed, object.speed) object.y_vel = math.clamp(object.y_vel, -object.fl...
- Fri Jun 28, 2013 2:08 pm
- Forum: Support and Development
- Topic: [SOLVED]Really weird lag issue?[SOLVED]
- Replies: 7
- Views: 3271
Re: [SOLVED]Really weird lag issue?[SOLVED]
also turning on spritbatching for me gave me a 400+ fps improvement.
- Fri Jun 28, 2013 1:12 am
- Forum: Support and Development
- Topic: CrossBridge (c/c++ to flash) is now open source
- Replies: 10
- Views: 7067
Re: CrossBridge (c/c++ to flash) is now open source
This. A LOT of Flash developers are releasing their Flash games & programs as Android (and iOS) apps through the Adobe Air platform. A lot of things in the Google Play Store and iOS App Store that you wouldn't think are Flash, are. And it is super simple to make games in flash that work on andr...
- Thu Jun 27, 2013 10:09 pm
- Forum: Support and Development
- Topic: CrossBridge (c/c++ to flash) is now open source
- Replies: 10
- Views: 7067
Re: CrossBridge (c/c++ to flash) is now open source
You can still get flash based apps onto android, Adobe air, just not flash player.
- Thu Jun 27, 2013 10:06 pm
- Forum: Support and Development
- Topic: help with simple networking without plugins.
- Replies: 1
- Views: 1056
Re: help with simple networking without plugins.
If you read the wiki on networking and you still dont get it then your not ready to start work on it. First step would be reading up on lua, doing your first game like a simple single player tic tack toe. Then maybe work a two play networked version. As for making a mmorpg, im not going to say you w...
- Thu Jun 27, 2013 5:09 pm
- Forum: A Whiff of Steam
- Topic: A Whiff of Steam v0.0.1 (unofficial)
- Replies: 23
- Views: 117677
Re: A Whiff of Steam v0.0.1 (unofficial)
OK what does that have to do with A Whiff of Steam?jjmafiae wrote:A game(http://en.wikipedia.org/wiki/Video_game) called The Nuclear USSR (aka wastelands of death)