Search found 343 matches

by Kasperelo
Tue Dec 22, 2015 10:39 pm
Forum: Support and Development
Topic: Why does my player bounce back and forth when colliding?
Replies: 9
Views: 3538

Re: Why does my player bounce back and forth when colliding?

Yeah, I see what you mean, but I was already doing that. That is why the player doesn't bounce back and forth all the time, but it stills does that sometimes.
by Kasperelo
Sat Dec 19, 2015 6:42 pm
Forum: Support and Development
Topic: Why does my player bounce back and forth when colliding?
Replies: 9
Views: 3538

Re: Why does my player bounce back and forth when colliding?

I've tried different things, and nothing worked, so I just set the player to draw at math.floor(player.x) and math.floor(player.y), so if the player teleports into a block for a frame, it won't show, because the player moves almost nothing in just one frame. Lazy, I know, but whatever :vamp:
by Kasperelo
Fri Dec 18, 2015 11:52 am
Forum: Support and Development
Topic: Why does my player bounce back and forth when colliding?
Replies: 9
Views: 3538

Re: Why does my player bounce back and forth when colliding?

I only see problems when going right. I think you've got your loops wrong. This works for me (for the right direction only): local i = math.floor(player.x / 16)+2 -- only one X coordinate to check, no need for a loop for j = math.floor(player.y / 16)+1, math.ceil(player.y / 16)+1 do When going in a...
by Kasperelo
Fri Dec 18, 2015 11:41 am
Forum: Support and Development
Topic: Why does my player bounce back and forth when colliding?
Replies: 9
Views: 3538

Re: Why does my player bounce back and forth when colliding?

As opposed to using keypressed and keyreleased, I would use isDown within the update function. function updatePlayer(dt) local tx, ty = nil, nil if love.keyboard.isDown("up") then ty = player.y - player.speed * dt elseif love.keyboard.isDown("down") then ty = player.y + player.s...
by Kasperelo
Thu Dec 17, 2015 5:02 pm
Forum: Support and Development
Topic: Why does my player bounce back and forth when colliding?
Replies: 9
Views: 3538

Why does my player bounce back and forth when colliding?

When the player in my game collides with either the left or top wall of a game, the player begins bouncing up and down or back and forth. Anyone know why? The player collision detection is located in player.lua, line 92 until line 155.
by Kasperelo
Mon Dec 14, 2015 2:16 pm
Forum: Support and Development
Topic: Why does this simple collision detection not work?
Replies: 2
Views: 1457

Re: Why does this simple collision detection not work?

oh, thanks! that was a bit of a stupid mistake :P
by Kasperelo
Sun Dec 13, 2015 8:03 pm
Forum: Support and Development
Topic: Why does this simple collision detection not work?
Replies: 2
Views: 1457

Why does this simple collision detection not work?

I have no idea why this doesn't work.
by Kasperelo
Fri Nov 13, 2015 9:38 pm
Forum: Support and Development
Topic: How would I go about creating a Zelda clone?
Replies: 1
Views: 1333

How would I go about creating a Zelda clone?

I'm just interested in how the collision between the world and the player is made. I have tried and failed many times at creating a Zelda clone or a Binding of Isaac clone. I have also tried using Bump.lua, but I just got problems with my bullets collision and I eventually gave up. Is there really a...
by Kasperelo
Tue Nov 10, 2015 3:48 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147316

Re: My Adventure Game Engine - Making Way For Adventure Engi

How does the collision detection work?
by Kasperelo
Sat Nov 07, 2015 8:09 am
Forum: Support and Development
Topic: What's wrong with this puzzle game?
Replies: 2
Views: 1866

Re: What's wrong with this puzzle game?

God dammit, thanks! I was pulling my hair out over this bug!