Search found 262 matches
- Fri May 18, 2018 1:40 pm
- Forum: General
- Topic: Why faking 3D nowadays?
- Replies: 46
- Views: 39459
Re: Why faking 3D nowadays?
Well, yeah, *any* shader designed to bring 3d failed for me prior to switching to 11.1. Judging by the changelog which explicitly stated there were many canvas problems in 11.0. Will test rc3 asap Edit: rctest3.love works with 11.1.0 like a charm :crazy: So, the recent update make it work for me. Go...
- Thu May 17, 2018 6:17 pm
- Forum: Support and Development
- Topic: love.getVersion returns wrong (?) values
- Replies: 1
- Views: 1466
love.getVersion returns wrong (?) values
I don't really know if it's intended an I'm not even sure this hasn't been answered already (I *did* search to no avail, though). Previously, for 0.9.2 love.getVersion() returned 0, 10, 1, "baby inspector". The same went for 0.10.x (except the codename ;) ) However, as of now love.getVersi...
- Thu May 17, 2018 6:05 pm
- Forum: General
- Topic: Why faking 3D nowadays?
- Replies: 46
- Views: 39459
Re: Why faking 3D nowadays?
Sorry for the delay. Haven't been able to test this stuff earlier. I dont' know how to name the issue let alone properly report it. Anyhow, I've got the latest 11.1 apk and ran the demo3d4.love file. Cannot link shader program object: Error: shader version mismatch Traceback [C]: in function 'newSha...
- Mon Apr 16, 2018 9:26 pm
- Forum: General
- Topic: Why faking 3D nowadays?
- Replies: 46
- Views: 39459
Re: Why faking 3D nowadays?
It gives me errors on lines 54, 55 95 etc. "Wrong operand types", "no matched overloaded function found" for "sqrt" invocation etc. I haven't had any issues with any 3d app until I tried to use some shaders in love2d on Android. Anyway, what does Minetest have to do wit...
- Mon Apr 16, 2018 9:18 pm
- Forum: Libraries and Tools
- Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
- Replies: 71
- Views: 98573
Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
No, I'm not. And from what I've seen I imagine that shaders are hw-specific. Maybe I should leave this alone till July when I *will* have more time to spare.
- Sun Apr 08, 2018 11:36 am
- Forum: General
- Topic: Why faking 3D nowadays?
- Replies: 46
- Views: 39459
Re: Why faking 3D nowadays?
Wow! So many examples and even demos :) Too bad neither one works on my Android device the way it does on Linux Desktop. Seems strange that Adreno530 is incapable to understand the shaders. But I want to thank you for your time anyway. Maybe I'll try to target desktop first and then sort it out for ...
- Sun Mar 25, 2018 7:51 pm
- Forum: Support and Development
- Topic: Networking: How do I distinguish clients?
- Replies: 5
- Views: 2800
- Sat Mar 17, 2018 5:21 pm
- Forum: General
- Topic: Texturing Meshes at an Angle
- Replies: 17
- Views: 16283
Re: Texturing Meshes at an Angle
Sorry for necroposting, but is there a version that works on Android build of love2d?
- Sat Mar 17, 2018 4:33 pm
- Forum: Support and Development
- Topic: [Hardon Collider] How to resolve collisions properly
- Replies: 2
- Views: 3941
Re: [Hardon Collider] How to resolve collisions properly
HC isn't designed to keep tabs on anything. So you should come up with your own way of storing data.
Creating a wrapper to swap underlying collision lib on-the-fly may be a good idea.
I'd use HC only in the case I absolutely need non-aabb collisions.
Creating a wrapper to swap underlying collision lib on-the-fly may be a good idea.
I'd use HC only in the case I absolutely need non-aabb collisions.
- Sat Mar 17, 2018 4:26 pm
- Forum: Support and Development
- Topic: [SOLVED] Game hangs - A* pathing related?
- Replies: 2
- Views: 2186
Re: [SOLVED] Game hangs - A* pathing related?
There's the jumper lib by Yonaba. It can save one lots of time