Search found 184 matches

by easy82
Fri Jun 23, 2017 4:33 pm
Forum: Support and Development
Topic: Spritebatch clear or pseudo removal
Replies: 2
Views: 1727

Re: Spritebatch clear or pseudo removal

Thank you Zorg! :)

I'm updating most of them right now, so I could see no difference between the two solutions in performance. Later there will be situations when only a few will be updated, so I guess the best is the pseudo remove version.
by easy82
Fri Jun 23, 2017 12:45 pm
Forum: Support and Development
Topic: Spritebatch clear or pseudo removal
Replies: 2
Views: 1727

Spritebatch clear or pseudo removal

Hello guys!

I was wondering, which solution is better:
  • Clearing a spritebatch and adding sprites every frame,
Thank you for your answers!
by easy82
Mon Jun 19, 2017 2:05 pm
Forum: Support and Development
Topic: [SOLVED] Debugging using ZeroBrane Studio
Replies: 14
Views: 11834

Re: Debugging using ZeroBrane Studio

Yeah, sorry I should have been more specific. :) You're right, this is exaclty how I used debugging in ZeroBrane: function love.load(arg) if arg[#arg] == "-debug" then require("mobdebug").start() end end I did not have to alter love.run() though, I use the built-in one. Okay, qui...
by easy82
Mon Jun 19, 2017 2:01 pm
Forum: Support and Development
Topic: Developing directly on the Android system
Replies: 14
Views: 14674

Re: Developing directly on the Android system

All the good asset creation tools like Photoshop, Audacity, etc are NOT available for Android so you're not going to get much work done. And if you just plan to do strictly programming, then you're still going to need a few windows open so you can review the documentation, tutorials, etc - in the b...
by easy82
Sat Jun 17, 2017 9:21 pm
Forum: Support and Development
Topic: [SOLVED] Debugging using ZeroBrane Studio
Replies: 14
Views: 11834

Re: Debugging using ZeroBrane Studio

Hello guys. I think you are missing 1 line of code:
http://notebook.kulchenko.com/zerobrane ... -debugging
by easy82
Fri Feb 03, 2017 7:24 am
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40344

Re: Depths of Limbo - Roguelike Shooter

Congrats on the launch! Will buy soon :)
by easy82
Fri Feb 03, 2017 7:14 am
Forum: Games and Creations
Topic: Semicontrol
Replies: 8
Views: 5033

Re: Semicontrol

Wow, this is very good! :) Where did you get the idea from? You should definately make a mobile game from this.
by easy82
Tue Jan 17, 2017 8:47 am
Forum: General
Topic: A Few Questions on Love and Lua
Replies: 16
Views: 9265

Re: A Few Questions on Love and Lua

Hello and Welcome! I use ZeroBrane Sudio which has a built-in debugger, autocompletion for Love2D, etc. Check it out: https://studio.zerobrane.com/ To enable debugging you have to add 1 line of code to your project: http://notebook.kulchenko.com/zerobrane/love2d-debugging I also use strict.lua, but ...
by easy82
Sat Jan 14, 2017 8:01 am
Forum: Support and Development
Topic: An unwanted white screen flash on start of any .LOVE project
Replies: 7
Views: 5261

Re: An unwanted white screen flash on start of any .LOVE project

I don't have it on linux. Maybe it's the way Windows reacts when a window is created and then destroyed? Somewhere I've read Love2D does some tests when starting.
by easy82
Fri Jan 06, 2017 10:30 pm
Forum: Games and Creations
Topic: Hyper DOS - rhythm runner
Replies: 9
Views: 6815

Re: DOS - rhythm runner

Wow, this one looks and feels seriously cool! It's very stylish, congrats! :)