Search found 57 matches

by Dr. Peeps
Fri Jan 19, 2018 7:28 pm
Forum: Support and Development
Topic: Custom cursor is not visible in fullscreen
Replies: 9
Views: 5843

Re: Custom cursor is not visible in fullscreen

Further testing shows that any cursor image wider than 256 pixels will not appear in fullscreen mode. 256 works, 257 is invisible. Weird ....
by Dr. Peeps
Fri Jan 19, 2018 7:20 pm
Forum: Support and Development
Topic: Custom cursor is not visible in fullscreen
Replies: 9
Views: 5843

Re: Custom cursor is not visible in fullscreen

KayleMaster wrote: Fri Jan 19, 2018 6:56 pm Isn't a 512x512 cursor a bit excessive?
You mean 512x512 is too large an image to want to move with the mouse? Not for my purposes. As far as I know, there is no size limit enforced on cursors. Anyway, the issue is: Why does it work in a window and not in fullscreen mode?
by Dr. Peeps
Fri Jan 19, 2018 5:38 am
Forum: Support and Development
Topic: Custom cursor is not visible in fullscreen
Replies: 9
Views: 5843

Re: Custom cursor is not visible in fullscreen

BTW I'm also using Windows 10.
by Dr. Peeps
Fri Jan 19, 2018 2:36 am
Forum: Support and Development
Topic: Custom cursor is not visible in fullscreen
Replies: 9
Views: 5843

Re: Custom cursor is not visible in fullscreen

I'm getting this same behaviour, but only for large cursor images. They work fine in windowed mode regardless of size, but if it's large, as soon as I call love.window.setFullscreen(true), the cursor is no longer visible. A 256x256 cursor works fine, but a 512x512 cursor will disappear on setFullScr...
by Dr. Peeps
Thu Apr 20, 2017 6:38 pm
Forum: Support and Development
Topic: OpenAL-Soft OpenSL Backend Now Supports Audio Capture
Replies: 4
Views: 2820

Re: OpenAL-Soft OpenSL Backend Now Supports Audio Capture

You can expect the next release version to have those in - 0.11 or 0.10.3, whichever comes first. Awesome. I'm already running on the 0.11 pre-release builds though, so I guess what I meant to ask is: how soon might the OpenAL update appear there? You can always make your own build, just swap out b...
by Dr. Peeps
Wed Apr 19, 2017 7:23 pm
Forum: Support and Development
Topic: OpenAL-Soft OpenSL Backend Now Supports Audio Capture
Replies: 4
Views: 2820

OpenAL-Soft OpenSL Backend Now Supports Audio Capture

It was announced a few days ago over on the OpenAL-Soft repository that audio capture has now been added to the OpenSL backend, which means that LÖVE 0.11 should be able to capture audio on Android devices. This is great news (for me, at least!). :awesome: However, I have no idea when/how updates in...
by Dr. Peeps
Fri Mar 31, 2017 4:20 am
Forum: Support and Development
Topic: SoundQueues
Replies: 68
Views: 33045

Re: SoundQueues

Is there any way to get the iOS source for LÖVE 0.11 yet? :monocle:
by Dr. Peeps
Thu Mar 09, 2017 12:03 am
Forum: Support and Development
Topic: Drawing images unaffected by setColor
Replies: 19
Views: 10493

Re: Drawing images unaffected by setColor

In the default shader, first thing it does is multiplies pixel color by draw color component-wise. That should give you solid idea what it does. Yes, that makes perfect sense. With that in mind though, it might be nice to be able to do love.graphics.setColor(1.2, 1, 1) to give images a 20% red tint...
by Dr. Peeps
Wed Mar 08, 2017 11:57 pm
Forum: Support and Development
Topic: Drawing images unaffected by setColor
Replies: 19
Views: 10493

Re: Drawing images unaffected by setColor

are you using the unreleased 0.11.0? Color ranges are 0-1 there. Since it clamps above the range, it looks the same at 1 and 255. Good call, s-ol. :) I am indeed using 0.11. I didn't notice that one in the change list - my fault for using the bleeding-edge code and reading the old documentation! I ...
by Dr. Peeps
Wed Mar 08, 2017 8:53 pm
Forum: Support and Development
Topic: Drawing images unaffected by setColor
Replies: 19
Views: 10493

Re: Drawing images unaffected by setColor

Ancient thread, I know ... but I can't find a clear answer to this: is love.graphics.setColor() supposed to affect love.graphics.draw() ? If so, how? love.graphics.setColor(255, 255, 255, 255) love.graphics.draw(myimage) -- this displays the normally colored image love.graphics.setColor(0, 0, 0, 255...