Search found 115 matches

by randomnovice
Thu Apr 12, 2018 10:56 am
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Re: Lord of the Rings Battlecards

Version 1.1 is now available! Updates: - Théoden (Rohan) is now available to play as a complete deck. Featuring the riders of rohan, famous heroes such as Éomer, Éowyn and Erkenbrand, not to mention Théoden's famous sword Herugrim... there's lots of fun to be had :) - Lots of balancing work: lowerin...
by randomnovice
Mon Apr 09, 2018 5:01 am
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Re: Lord of the Rings Battlecards

Thanks for the feedback :) I hadn't thought about the trickiness of seeing the colours, I'll darken them up. I could add an option to the options screen for the sounds to be summon only, yes they can get a bit repetitive! They're switched off automatically for Pass and Play so you don't give away th...
by randomnovice
Sun Apr 08, 2018 6:10 am
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Re: Lord of the Rings Battlecards

Thanks for posting. DId you select one of the completed heroes?
- Aragorn (Gondor)
- Durin's Bane (Moria)
- Saruman (Isengard)
- Thorin (Erebor)
- Thranduil (Mirkwood)
- Tom Bombadil (The Wild)

The other five are still to finish...
by randomnovice
Sat Apr 07, 2018 7:57 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Re: Lord of the Rings Battlecards

Hello all. Anyone managed to get the link to work for them now? I'd appreciate the feedback - especially regarding balancing. Playing it on Pass and Play is the best way to test, especially if you have a friend! I've been trying to play every possible combination match of the six finished decks to t...
by randomnovice
Sat Apr 07, 2018 7:32 am
Forum: Support and Development
Topic: Help with light effects
Replies: 9
Views: 3207

Re: Help with light effects

If you've been programming for 20 years I'm not sure I can be of much help...! But I'll try anyway and feel free to disregard :) If this is tile based, do you currently have a love.draw function that simply loops through the tiles based upon (some sort of map?) to draw and presents them to the scree...
by randomnovice
Thu Apr 05, 2018 11:22 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Re: Lord of the Rings Battlecards

Sorry - silly mistake. I packaged the folder rather than the contents. I'll repost a link when it's fixed.

*Edit: I've repackaged it and it should be working now. Try the edited link in the original post. Thanks for spotting.
Has anyone been able to confirm that it worked for them?
by randomnovice
Thu Apr 05, 2018 8:05 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Re: Lord of the Rings Battlecards

A bit of deafening silence so I'm going to guess that it's not of a standard that anyone will much care :) Let me know your thoughts folks! Download version 1.2 Read me available here Please note, the currently playable (finished) decks are: Erebor (Thorin) Gondor (Aragorn) Isengard (Saruman) Lorien...
by randomnovice
Wed Apr 04, 2018 7:02 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 9485

Lord of the Rings Battlecards

Hi folks! Complete amateur with Love2d here but for quite a while now(!) I've been playing around with making a card game with CCG-type mechanics (e.g. Hearthstone) but based on the characters and world of Lord of the Rings (because hey, I love that!). Up until now it's been completely for my own en...
by randomnovice
Sun Jun 18, 2017 4:10 pm
Forum: Support and Development
Topic: [SOLVED] Debugging using ZeroBrane Studio
Replies: 14
Views: 6035

Re: Debugging using ZeroBrane Studio

Okay, quite simple in the end then. Just changed love.load() to love.load(arg).

Don't know where arg is defined... but gonna go with what I think works..!
by randomnovice
Sun Jun 18, 2017 4:05 pm
Forum: Support and Development
Topic: [SOLVED] Debugging using ZeroBrane Studio
Replies: 14
Views: 6035

Re: Debugging using ZeroBrane Studio

(..and the reason for having a custom love.run() function was having this loop at the "base" level)