Search found 82 matches
- Sat Aug 26, 2017 6:57 pm
- Forum: General
- Topic: Question about android development
- Replies: 6
- Views: 6884
Re: Question about android development
here is the specific adb command I've used in the past this isn't nearly as instant as I liked but it worked adb push releases/mygame.love /sdcard/ adb shell am start -S -n "org.love2d.android/.GameActivity" -d "file:///sdcard/mygame.love" Yeah, i'd guessed adb could be used, do...
- Wed Aug 23, 2017 6:25 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503307
Re: What's everyone working on? (tigsource inspired)
A strategy game with quirks/idea from DEFCON and Command & Conquer. I only have nukes implemented at the moment though.
- Wed Aug 23, 2017 12:25 pm
- Forum: General
- Topic: Question about android development
- Replies: 6
- Views: 6884
Question about android development
EDIT; could someone move this to https://love2d.org/forums/viewforum.php?f=11 ? I just noticed there is a subforum for android stuff. Thanks... I've just started tinkering with https://love2d.org/wiki/love.touch In an attempt to write a small module for an on screen controller, so i can try and port...
- Sat Aug 19, 2017 5:49 am
- Forum: Games and Creations
- Topic: Simon says
- Replies: 0
- Views: 1480
Simon says
A small clone of that classic memory game
- Sat Aug 12, 2017 11:38 pm
- Forum: Games and Creations
- Topic: Boxclip (platformer / map editor)
- Replies: 1
- Views: 2148
Re: Boxclip (platformer / map editor)
Also a video of a map being created:
- Sat Aug 12, 2017 11:36 pm
- Forum: Games and Creations
- Topic: Boxclip (platformer / map editor)
- Replies: 1
- Views: 2148
Boxclip (platformer / map editor)
An unfinished platformer project/engine i've been working on and off for a while (about 2 years i think...). It's probably the first love2d program i started that has continually evolved as i learn new things. The code is probably horrendous in some places, but if anyone wants to check it out, here'...
- Sat Aug 12, 2017 9:44 pm
- Forum: Games and Creations
- Topic: Parallaxed / scrolling starfield
- Replies: 5
- Views: 5356
Parallaxed / scrolling starfield
Here's a scrolling starfield, probably useful for side scrolling space shooters (all CC-BY-SA / GPL), most of the image assets are from opengameart :awesome: There are 4 object types which are spawned randomly based on a seed: - Nebulae - Planet - Star - Nova Some screenshots here: https://love2d.or...
- Fri Apr 28, 2017 3:19 pm
- Forum: General
- Topic: Using Love2D to create gif animations?
- Replies: 2
- Views: 2622
Using Love2D to create gif animations?
Just an idea that popped into my head. Some people might remember this classic windows freeware; https://en.wikipedia.org/wiki/Pivot_Animator I haven't used it in about a decade, so it's probably alot more advanced than it used to be, but i'm wondering if anyone has used Love2D to make something wit...
- Sat Apr 22, 2017 11:43 pm
- Forum: Support and Development
- Topic: [SOLVED] Bezier Curves, how to trace a line?
- Replies: 21
- Views: 16104
Re: [SOLVED] Bezier Curves, how to trace a line?
Managed to get this working now in my small game engine. Basically, i've been trying to make a small war simulator, with some ideas from pandemic/defcon as some kind of strategy game. Previously i was using straight lines to attack targets. Here is how i am using these bezier curve related functions...
- Sat Apr 22, 2017 11:24 pm
- Forum: Support and Development
- Topic: [SOLVED] Bezier Curves, how to trace a line?
- Replies: 21
- Views: 16104
Re: [SOLVED] Bezier Curves, how to trace a line?
I know it's already solved but maybe you could try a tweening library the next time, flux is a nice option :) Yes, that's always the easiest/fastest approach, but i've never been keen on using libraries for making small demos/games. Mostly because i'd like to use Love2D as a learning experience, wh...