Cool, i didn't know you could influence the color of images!
Thanks!
Search found 61 matches
- Sat Jan 09, 2010 9:58 pm
- Forum: Support and Development
- Topic: A strange problem with drawing images...
- Replies: 5
- Views: 2008
- Sat Jan 09, 2010 9:37 pm
- Forum: Support and Development
- Topic: A strange problem with drawing images...
- Replies: 5
- Views: 2008
A strange problem with drawing images...
I have the problem i can not explain: Sometimes an image is drawn, sometimes not, but the test rectangle is properly drawn in every case t: test rectangle a: image a b: image b it should look like this: a b b a but it looks like this: t t b a It is a 0.6.0 file, so maybe it is a bug.
- Sat Jan 09, 2010 5:10 pm
- Forum: Support and Development
- Topic: Does setBackgroundColor affect the whole screen or is it ...
- Replies: 11
- Views: 3827
Re: Does setBackgroundColor affect the whole screen or is it ...
Nice, i was beginning to worry if i would need to create an own buffer, but it is better this way.
- Sat Jan 09, 2010 4:42 pm
- Forum: Support and Development
- Topic: Does setBackgroundColor affect the whole screen or is it ...
- Replies: 11
- Views: 3827
Re: Does setBackgroundColor affect the whole screen or is it ...
Thank you. love.graphics.present is some kind of buffer, i suppose?
- Sat Jan 09, 2010 4:20 pm
- Forum: Support and Development
- Topic: Does setBackgroundColor affect the whole screen or is it ...
- Replies: 11
- Views: 3827
Does setBackgroundColor affect the whole screen or is it ...
Does love.graphics.setBackgroundColor overwrite the whole screen or is it some kind of background layer?
- Fri Jan 08, 2010 10:31 pm
- Forum: Support and Development
- Topic: Is 10 ms sleep in function upgrade() still needed..
- Replies: 3
- Views: 1397
Re: Is 10 ms sleep in function upgrade() still needed..
Thanks, this might be helpful since i plan to not use sound in game, but to write something like "no sound, try your favorite web radio instead" on the start screen. And i believe i heard that vsync only works with opengl, what (in combination with sdl) only would work fullscreen. So that'...
- Fri Jan 08, 2010 9:15 pm
- Forum: Support and Development
- Topic: Is 10 ms sleep in function upgrade() still needed..
- Replies: 3
- Views: 1397
Is 10 ms sleep in function upgrade() still needed..
.. in 0.6.0?
I'm asking, because you took the hint out of the manual.
I'm asking, because you took the hint out of the manual.
- Wed Dec 09, 2009 9:36 pm
- Forum: General
- Topic: small Question
- Replies: 14
- Views: 7754
Re: small Question
I never expected it to be used in Löve 0.6, but maybe it is good to switch in far future, maybe if some things are better solved in SDL 1.3.
- Wed Dec 09, 2009 6:49 pm
- Forum: General
- Topic: small Question
- Replies: 14
- Views: 7754
Re: small Question
So from SDL 1.2 -> 1.3 there aren't big API changes?
Or is there simply no reason to switch and that for you won't switch?
Or is there simply no reason to switch and that for you won't switch?
- Wed Dec 09, 2009 3:35 pm
- Forum: General
- Topic: small Question
- Replies: 14
- Views: 7754
Re: small Question: SDL 1.3
Another small question (because the title fits that well ):
What happens, when SDL 1.3 is released?
Will you switch?
What happens, when SDL 1.3 is released?
Will you switch?