Search found 399 matches

by Kadoba
Mon Jan 13, 2014 3:34 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - No longer maintained

ATL can always be branched. I do not mind if someone else takes over, of course, but I'm a little hesitant to have just anyone take over the main branch. I can update the opening post and github readme to direct people to a new branch if one takes off.
by Kadoba
Thu Dec 26, 2013 10:02 pm
Forum: Libraries and Tools
Topic: Autotile Tutorial
Replies: 5
Views: 5075

Re: Autotile Tutorial

Updated for love 0.9.0
by Kadoba
Thu Dec 26, 2013 9:28 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.1!

I feel like I should address this myself. I probably won't be updating ATL in it's current state. ATL was my first major coding project and even though I dedicated many, many hours to it and learned a lot it I've never been happy with the results. Basically the scope is just way too large and I am w...
by Kadoba
Tue Apr 23, 2013 4:32 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.1!

Yes it is possible. Each layer has a parallaxX and parallaxY value, but currently there's no way for layers to repeat.
by Kadoba
Sat Apr 20, 2013 10:01 pm
Forum: Support and Development
Topic: Z-Ordering and ATL
Replies: 3
Views: 1440

Re: Z-Ordering and ATL

It depends on how you structure your maps. Layers will always be drawn all at once in order. But object layers can be converted into custom layers that can be drawn however you want, z-order included.
by Kadoba
Thu Mar 28, 2013 8:43 pm
Forum: Support and Development
Topic: Performance and screenSpace culling
Replies: 16
Views: 4293

Re: Performance and screenSpace culling

I would start by using some sort of measuring, to see where time is being spent. When studying performance issues, evidence is king. I remember someone had a very useful tool for studying the performance of a Lua script on this forum. Unfortunately I don't remember who it was or where was the scrip...
by Kadoba
Mon Mar 25, 2013 10:03 pm
Forum: Support and Development
Topic: Need help with tiled! :)
Replies: 1
Views: 785

Re: Need help with tiled! :)

I'm assuming you're using an old version of Advanced Tiled Loader. I suggest you download the newest version on github . There are also tutorials and other resources on the wiki . If you need further help then you can post in the official ATL thread . To directly address your concerns: Tiled objects...
by Kadoba
Fri Mar 22, 2013 7:46 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.1!

It sounds like you're trying to call the tilesets table like a function.

Code: Select all

-- you might be doing this:
map.tilesets("tilesetname").firstgid

-- when you need to be doing this:
map.tilesets["tilesetname"].firstgid
by Kadoba
Thu Mar 21, 2013 9:14 pm
Forum: General
Topic: Best inventory system for an RPG game
Replies: 9
Views: 7877

Re: Best inventory system for an RPG game

It really depends on the type of RPG you are making. All of the systems have their advantages and disadvantages. I'll list what I can think of. Weight System Pros: Interesting resource management. Need to carefully manage your inventory which can be a good and bad thing really. Cons: Is harder to no...
by Kadoba
Thu Mar 21, 2013 7:43 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.1!

Just a status update. I've been working on the next version of ATL for a while now and I've decided to take it in a new direction. I want to put more of an emphasis as ATL as a loader and less on rendering. I've realized that ATL just tries to do too many things outside of its design scope and it re...