Search found 36 matches

by silver_hawk
Mon Aug 06, 2012 5:27 pm
Forum: Libraries and Tools
Topic: Experiment: Physical "Particles"
Replies: 6
Views: 1600

Re: Experiment: Physical "Particles"

This is nice, I get around 170 FPS with 500 particles :)
by silver_hawk
Thu Apr 12, 2012 9:15 am
Forum: Support and Development
Topic: What is the easiest/simplest gui library to implement?
Replies: 11
Views: 4167

Re: What is the easiest/simplest gui library to implement?

Thank you for your answers, I will try test both mentioned when I get the time, school is taking a lot atm. sadly :)
by silver_hawk
Wed Apr 11, 2012 8:57 pm
Forum: Support and Development
Topic: Whats the Easiest Game ?
Replies: 28
Views: 11941

Re: Whats the Easiest Game ?

I started with a snake game, but I have been doing game programming for about 6-7 years now, so it was only to learn lua, nearly done implementing server/client into it now :) but I would say some top-down thingy, often it doesn't require very much collision and controls are easy to create :)
by silver_hawk
Wed Apr 11, 2012 8:55 pm
Forum: Support and Development
Topic: What is the easiest/simplest gui library to implement?
Replies: 11
Views: 4167

Re: What is the easiest/simplest gui library to implement?

ye, just wishful thinking, i'm not a gui expert anyway so anything I can figure out will be a great step <3
by silver_hawk
Wed Apr 11, 2012 8:28 pm
Forum: Support and Development
Topic: What is the easiest/simplest gui library to implement?
Replies: 11
Views: 4167

Re: What is the easiest/simplest gui library to implement?

well if anybody has a good overview about pros/cons for each/some of the gui's maybe we could unify the guis somehow? :D
by silver_hawk
Wed Apr 11, 2012 7:01 pm
Forum: Support and Development
Topic: What is the easiest/simplest gui library to implement?
Replies: 11
Views: 4167

What is the easiest/simplest gui library to implement?

What is the easiest/simplest gui library to implement?

All i need is a few input fields and maybe buttons, but the thing I need the most is an input field for a name(string) and an ip/port (also strings), any ideas advices on this one?
by silver_hawk
Wed Apr 11, 2012 6:58 pm
Forum: Support and Development
Topic: tables within tables using lube lube.bin: pack/unpack
Replies: 9
Views: 2276

Re: tables within tables using lube lube.bin: pack/unpack

TSerial did the trick very easy and effectively, everything is working fine now (except for the game ofc. but that is my fault), but packages are sent packed/unpacked properly now, ty for your time :)
by silver_hawk
Tue Apr 10, 2012 4:27 pm
Forum: General
Topic: LÖVE 0.8.0 Released
Replies: 85
Views: 156929

Re: LÖVE 0.8.0 Released

Nice :D :D :D

I also figured out why my fps limiter suddenly stopped my game:

Updated love.timer.sleep to use seconds, like the rest of love.

Normally i multiplied the sleep function by 1000 to get seconds instead of microseconds :)

Keep up the good work, I Löve it !
by silver_hawk
Tue Apr 10, 2012 2:34 pm
Forum: Support and Development
Topic: A Class Commons implementation is required - Using Lube
Replies: 3
Views: 1660

Re: A Class Commons implementation is required - Using Lube

Sorry for my very late reply, but i can't find the common.lua file or what else I need? (I'm new to github)

Had exam period for 3 weeks so time has been very short ;)
by silver_hawk
Mon Mar 19, 2012 5:17 pm
Forum: Support and Development
Topic: A Class Commons implementation is required - Using Lube
Replies: 3
Views: 1660

A Class Commons implementation is required - Using Lube

So i found out that i was using lube 0.7.1 and found verison 1.0, which I then tried to replace the old version with, but when I tries to do it, it fails already when I include it says: "A Class Commons implementation is required", when I use require function on it, anyone got a advice?