Search found 6382 matches
- Tue Sep 22, 2015 2:37 pm
- Forum: Support and Development
- Topic: hardware cursor disappears after a second on mac
- Replies: 6
- Views: 2675
Re: hardware cursor disappears after a second on mac
Odd. I can't reproduce it with the .love you uploaded (0.9.2, Linux).
- Tue Sep 22, 2015 2:30 pm
- Forum: Support and Development
- Topic: Unicode and non-utf8 characters
- Replies: 10
- Views: 3617
Re: Unicode and non-utf8 characters
Okay, so you want to get the decoded codepoint. I still don't completely understand why, you're using a bunch of non-standard terminology.
The function you want to use is utf8.codepoint.
The function you want to use is utf8.codepoint.
- Mon Sep 21, 2015 3:23 pm
- Forum: Support and Development
- Topic: Unicode and non-utf8 characters
- Replies: 10
- Views: 3617
Re: Unicode and non-utf8 characters
I don't see any evidence for that function in the documentation. What are the input and output of that function supposed to be?
- Sun Sep 20, 2015 12:38 pm
- Forum: Support and Development
- Topic: [SOLVED] LOVE draws filled concave polygons incorrectly.
- Replies: 2
- Views: 1773
Re: [HELP] LOVE draws filled concave polygons incorrectly.
[wiki]love.math.triangulate[/wiki]
- Sun Sep 20, 2015 12:07 pm
- Forum: General
- Topic: No Motivation...
- Replies: 29
- Views: 14603
Re: No Motivation...
I disagree with you, T-Bone. I grow tired of my ideas all the time, and that just means I need to focus my attention on something else for a while because I've been burning up my attention for that project.
- Sun Sep 20, 2015 8:24 am
- Forum: Support and Development
- Topic: Boundary limit for < 0 doesn't work?
- Replies: 4
- Views: 2612
Re: Boundary limit for < 0 doesn't work?
You have a typo: positonx and positony instead of positionx and positiony.
(Also, your .love was packaged wrong: you zipped your game directory instead of its contents.)
(Also, your .love was packaged wrong: you zipped your game directory instead of its contents.)
- Sun Sep 20, 2015 8:17 am
- Forum: Support and Development
- Topic: Unicode and non-utf8 characters
- Replies: 10
- Views: 3617
Re: Unicode and non-utf8 characters
Okay, from your post, I think you want utf8.codepoint, to turn an encoded character as received by love.textinput into a numerical codepoint. What do you use the codepoint for? Because as long as you don't need to pass it into utf8.char, it should be alright, because that's the only function not wor...
- Sat Sep 19, 2015 9:16 pm
- Forum: Support and Development
- Topic: Unicode and non-utf8 characters
- Replies: 10
- Views: 3617
Re: Unicode and non-utf8 characters
You mean non-ASCII characters. As bartbes said, a non-utf8 character would be a non-unicode character.HugoBDesigner wrote:By "non-utf8" characters I mean characters that aren't supported by default and require libraries such as [wiki]utf8[/wiki] to run it.
- Fri Sep 18, 2015 9:04 am
- Forum: Libraries and Tools
- Topic: Lady: making savegames easy
- Replies: 28
- Views: 16058
Re: Lady: making savegames easy
Ah, I see the problem. You've reached the maximum amount of locals in your save file, and that's possible because I forgot to fix Lady the same way I did Ser. I'm fixing it right now and will edit this post when you can re-download Lady from GitHub.
Edit: okay, this should work.
Edit: okay, this should work.
- Fri Sep 18, 2015 8:57 am
- Forum: General
- Topic: Deprecated Features and the Wiki
- Replies: 24
- Views: 8534
Re: Deprecated Features and the Wiki
Could we add a "current" (or "notremoved" or whatever) to the removedin info? Change the template so no message shows for "current" pages, and add the template to every page that doesn't have it yet. Might be a bit of work, but it's not very complicated, just look for p...