Search found 135 matches

by adrix89
Sun Dec 21, 2014 7:19 am
Forum: Support and Development
Topic: Middleclass extendable instances
Replies: 4
Views: 2028

Re: Middleclass extendable instances

The first one is that what you are trying to accomplish seems inherently complex. GUI programming looks easy at the start. But once you keep working on it a bit (and especially if you are thinking about composition, containers-inside-other-containers, and auto-resizing) it gets a bit hairy, in fact...
by adrix89
Fri Dec 19, 2014 8:48 pm
Forum: Libraries and Tools
Topic: Dynamic lighting in LÖVE
Replies: 27
Views: 25561

Re: Dynamic lighting in LÖVE

This is absolutely not a stupid question, Zilarrezko. With that kind of graphics, it is hard to guess for the eye what direction each area is exposed to, and for the tool, it is even harder. The most problematic part of your sprite is the floor, which doesn't turn out flat in the normal map, like y...
by adrix89
Fri Dec 19, 2014 8:09 pm
Forum: Support and Development
Topic: Middleclass extendable instances
Replies: 4
Views: 2028

Re: Middleclass extendable instances

First of all, in Lua (and Middleclass) this is valid code, and it will work (b1 will have two special draw and update methods, while the rest of the button instances will get them from their Button class, assuming it has defined them) So the b1 will override right? so that when I call self:draw() i...
by adrix89
Fri Dec 19, 2014 4:05 pm
Forum: Support and Development
Topic: Middleclass extendable instances
Replies: 4
Views: 2028

Middleclass extendable instances

So I am trying to make a GUI library and I am using classes for the gui elements to do the normal gui stuff in the back-end. But I want people who uses the library to interface as easily as possible and add their game logic without worrying about what is going on behind the hood in the library. That...
by adrix89
Thu Dec 18, 2014 4:36 pm
Forum: General
Topic: Closed source love2d games...
Replies: 41
Views: 18862

Re: Closed source love2d games...

And even when you do implement DRM, how will that stop someone from taking the cracked version and selling it as his own? In an illegitimate market you can't do anything. I doubt anyone here cares they are ripping off you game in china or eastern block. However it can affect you in a legitimate mar...
by adrix89
Thu Dec 18, 2014 9:10 am
Forum: General
Topic: Closed source love2d games...
Replies: 41
Views: 18862

Re: Closed source love2d games...

Blatant ripoffs have happened before. Can you name one? I mean, can you name a case where really code was copied? I only recall the game ridiculous fishing being copied, but that was an "idea ripoff" not a "code ripoff". If I remember correctly one of the Vlambeer guys talks abo...
by adrix89
Thu Dec 18, 2014 8:14 am
Forum: General
Topic: Closed source love2d games...
Replies: 41
Views: 18862

Re: Closed source love2d games...

i am going to hide stuff like this in my source code all of the time Who do you think wants to "steal" your code and what would they do with it? Can you name me some instances where indie game developers were hurt by having exposed code? Can you name me some where the modding community th...
by adrix89
Sat Dec 13, 2014 10:02 am
Forum: Support and Development
Topic: LÖVE framerate stutters?
Replies: 37
Views: 24166

Re: LÖVE framerate stutters?

For people who have this problem because of the fixed framerate setting the app to fullscreen solves it.
I am not sure about the garbage collector.
by adrix89
Sun Nov 11, 2012 9:59 am
Forum: Support and Development
Topic: TAG table search
Replies: 4
Views: 2376

Re: TAG table search

Awesome! Thanks!
by adrix89
Sun Nov 11, 2012 8:50 am
Forum: Support and Development
Topic: TAG table search
Replies: 4
Views: 2376

TAG table search

I have some tables with some data and this tables have some tags. What I need is some trickery to search multiple tags for the specific tables with data. For example if have table 1 with tags A B table 2 with tags B C table 3 with tags A B C "searching" for B gets me all, searching A B giv...